update
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@@ -1,5 +1,9 @@
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extends Sprite3D
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const ICON_SIZE := 10
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const ICON_MARGIN := 1
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const BORDER_W := 1
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@onready var viewport: SubViewport = $SubViewport
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@onready var health_bar: ProgressBar = $SubViewport/HealthBar
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@onready var border: ColorRect = $SubViewport/Border
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@@ -8,19 +12,37 @@ extends Sprite3D
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var shield_bar: ProgressBar = null
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var style_normal: StyleBoxFlat
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var style_aggro: StyleBoxFlat
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var effect_container: HBoxContainer = null
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var base_viewport_height: int = 0
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func _ready() -> void:
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texture = viewport.get_texture()
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shield_bar = $SubViewport.get_node_or_null("ShieldBar")
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border.visible = false
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style_normal = health_bar.get_theme_stylebox("fill").duplicate()
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style_aggro = style_normal.duplicate()
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style_aggro.bg_color = Color(0.2, 0.4, 0.9, 1)
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base_viewport_height = viewport.size.y
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_create_effect_container()
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texture = viewport.get_texture()
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EventBus.target_changed.connect(_on_target_changed)
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EventBus.health_changed.connect(_on_health_changed)
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EventBus.shield_changed.connect(_on_shield_changed)
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EventBus.effect_applied.connect(_on_effect_applied)
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EventBus.effect_expired.connect(_on_effect_expired)
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_init_bars()
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func _create_effect_container() -> void:
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effect_container = HBoxContainer.new()
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effect_container.name = "EffectContainer"
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var y_pos: float = 0.0
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if shield_bar and shield_bar.visible:
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y_pos = shield_bar.offset_bottom + 2
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else:
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y_pos = health_bar.offset_bottom + 2
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effect_container.position = Vector2(2, y_pos)
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effect_container.add_theme_constant_override("separation", ICON_MARGIN)
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viewport.add_child(effect_container)
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func _init_bars() -> void:
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var max_health: Variant = Stats.get_stat(parent_node, "max_health")
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if max_health != null:
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@@ -33,6 +55,7 @@ func _init_bars() -> void:
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shield_bar.value = Stats.get_stat(parent_node, "shield")
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else:
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shield_bar.visible = false
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effect_container.position.y = health_bar.offset_bottom + 2
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func _process(_delta: float) -> void:
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var player: Node = get_tree().get_first_node_in_group("player")
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@@ -55,3 +78,82 @@ func _on_shield_changed(entity: Node, current: float, max_val: float) -> void:
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func _on_target_changed(_player: Node, target: Node) -> void:
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border.visible = (target == get_parent())
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func _on_effect_applied(target: Node, effect: Effect) -> void:
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if target != parent_node:
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return
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_add_effect_icon(effect)
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func _on_effect_expired(target: Node, effect: Effect) -> void:
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if target != parent_node:
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return
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_remove_effect_icon(effect)
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func _add_effect_icon(effect: Effect) -> void:
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var panel := _create_icon_panel(effect)
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var insert_idx: int = _get_sorted_index(effect.type)
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effect_container.add_child(panel)
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effect_container.move_child(panel, insert_idx)
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_resize_viewport()
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func _remove_effect_icon(effect: Effect) -> void:
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for child in effect_container.get_children():
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if child.has_meta("effect_type") and child.has_meta("effect_name"):
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if child.get_meta("effect_type") == effect.type and child.get_meta("effect_name") == effect.effect_name:
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child.queue_free()
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_resize_viewport.call_deferred()
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return
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func _get_sorted_index(type: int) -> int:
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var idx := 0
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for child in effect_container.get_children():
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if not child.has_meta("effect_type"):
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continue
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var child_type: int = child.get_meta("effect_type")
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if child_type <= type:
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idx += 1
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else:
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break
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return idx
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func _create_icon_panel(effect: Effect) -> PanelContainer:
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var panel := PanelContainer.new()
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var style := StyleBoxFlat.new()
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match effect.type:
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Effect.Type.AURA:
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style.bg_color = Color(0.15, 0.15, 0.3, 1)
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style.border_color = Color(0.3, 0.5, 1.0, 1)
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Effect.Type.BUFF:
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style.bg_color = Color(0.15, 0.3, 0.15, 1)
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style.border_color = Color(0.3, 1.0, 0.3, 1)
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Effect.Type.DEBUFF:
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style.bg_color = Color(0.3, 0.15, 0.15, 1)
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style.border_color = Color(1.0, 0.3, 0.3, 1)
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style.set_border_width_all(BORDER_W)
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style.set_content_margin_all(0)
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panel.add_theme_stylebox_override("panel", style)
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var label := Label.new()
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label.text = effect.effect_name.left(1)
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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label.add_theme_font_size_override("font_size", 7)
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label.add_theme_color_override("font_color", Color.WHITE)
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label.custom_minimum_size = Vector2(ICON_SIZE, ICON_SIZE)
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panel.add_child(label)
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panel.custom_minimum_size = Vector2(ICON_SIZE + 2, ICON_SIZE + 2)
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panel.set_meta("effect_type", effect.type)
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panel.set_meta("effect_name", effect.effect_name)
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return panel
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func _resize_viewport() -> void:
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var icon_count := 0
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for child in effect_container.get_children():
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if not child.is_queued_for_deletion():
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icon_count += 1
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if icon_count > 0:
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var needed: int = int(effect_container.position.y) + ICON_SIZE + 4
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viewport.size.y = max(base_viewport_height, needed)
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border.offset_bottom = viewport.size.y
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else:
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viewport.size.y = base_viewport_height
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border.offset_bottom = base_viewport_height
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