This commit is contained in:
Marek Lenczewski
2026-04-02 16:02:24 +02:00
parent e76c66eda6
commit 47f4fe3d90
106 changed files with 434 additions and 204 deletions

76
hud/hud.gd Normal file
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extends CanvasLayer
const GCD_TIME := 0.5
@onready var health_bar: ProgressBar = $HealthBar
@onready var health_label: Label = $HealthBar/HealthLabel
@onready var shield_bar: ProgressBar = $ShieldBar
@onready var shield_label: Label = $ShieldBar/ShieldLabel
@onready var respawn_label: Label = $RespawnTimer
@onready var class_icon: Label = $AbilityBar/ClassIcon/Label
@onready var ability_panels: Array = [
$AbilityBar/Ability1,
$AbilityBar/Ability2,
$AbilityBar/Ability3,
$AbilityBar/Ability4,
$AbilityBar/Ability5,
]
var ability_labels: Array[String] = ["1", "2", "3", "4", "P"]
func _ready() -> void:
respawn_label.visible = false
EventBus.health_changed.connect(_on_health_changed)
EventBus.shield_changed.connect(_on_shield_changed)
EventBus.entity_died.connect(_on_entity_died)
EventBus.player_respawned.connect(_on_player_respawned)
EventBus.role_changed.connect(_on_role_changed)
EventBus.respawn_tick.connect(_on_respawn_tick)
EventBus.cooldown_tick.connect(_on_cooldown_tick)
func _on_health_changed(entity: Node, current: float, max_val: float) -> void:
if entity.name == "Player":
health_bar.max_value = max_val
health_bar.value = current
health_label.text = "%d/%d" % [current, max_val]
func _on_shield_changed(entity: Node, current: float, max_val: float) -> void:
if entity.name == "Player":
shield_bar.max_value = max_val
shield_bar.value = current
shield_label.text = "%d/%d" % [current, max_val]
func _on_entity_died(entity: Node) -> void:
if entity.name == "Player":
respawn_label.visible = true
func _on_player_respawned(_player: Node) -> void:
respawn_label.visible = false
func _on_respawn_tick(timer: float) -> void:
respawn_label.text = str(ceil(timer))
func _on_role_changed(_player: Node, role_type: int) -> void:
match role_type:
0: class_icon.text = "T"
1: class_icon.text = "D"
2: class_icon.text = "H"
func _on_cooldown_tick(cooldowns: Array, max_cooldowns: Array, gcd_timer: float) -> void:
for i in range(min(ability_panels.size(), cooldowns.size())):
var panel: Panel = ability_panels[i]
var label: Label = panel.get_node("Label")
var overlay: ColorRect = panel.get_node("CooldownOverlay")
var cd: float = cooldowns[i]
var gcd: float = gcd_timer if i != 2 and i != 4 else 0.0
var active_cd: float = max(cd, gcd)
var max_cd: float = max_cooldowns[i] if max_cooldowns[i] > 0 else GCD_TIME
if active_cd > 0:
var ratio: float = clamp(active_cd / max_cd, 0.0, 1.0)
overlay.visible = true
overlay.anchor_bottom = ratio
label.text = str(ceil(active_cd))
else:
overlay.visible = false
label.text = ability_labels[i]

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hud/hud.gd.uid Normal file
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uid://c4jhr8k4uwoy7

240
hud/hud.tscn Normal file
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[gd_scene format=3]
[ext_resource type="Script" path="res://hud/hud.gd" id="1"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ability_active"]
bg_color = Color(0.2, 0.2, 0.2, 0.8)
border_width_bottom = 2
border_width_left = 2
border_width_right = 2
border_width_top = 2
border_color = Color(0.8, 0.8, 0.8, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ability_round"]
bg_color = Color(0.2, 0.2, 0.2, 0.8)
border_width_bottom = 2
border_width_left = 2
border_width_right = 2
border_width_top = 2
border_color = Color(0.8, 0.8, 0.8, 1)
corner_radius_top_left = 22
corner_radius_top_right = 22
corner_radius_bottom_right = 22
corner_radius_bottom_left = 22
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_health_bg"]
bg_color = Color(0.3, 0.1, 0.1, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_health_fill"]
bg_color = Color(0.2, 0.8, 0.2, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_shield_bg"]
bg_color = Color(0.1, 0.1, 0.3, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_shield_fill"]
bg_color = Color(0.2, 0.5, 0.9, 1)
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1")
[node name="HealthBar" type="ProgressBar" parent="."]
offset_left = 10.0
offset_top = 10.0
offset_right = 210.0
offset_bottom = 30.0
theme_override_styles/background = SubResource("StyleBoxFlat_health_bg")
theme_override_styles/fill = SubResource("StyleBoxFlat_health_fill")
max_value = 100.0
value = 100.0
show_percentage = false
[node name="HealthLabel" type="Label" parent="HealthBar"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 12
text = "100/100"
horizontal_alignment = 1
vertical_alignment = 1
[node name="ShieldBar" type="ProgressBar" parent="."]
offset_left = 10.0
offset_top = 35.0
offset_right = 210.0
offset_bottom = 55.0
theme_override_styles/background = SubResource("StyleBoxFlat_shield_bg")
theme_override_styles/fill = SubResource("StyleBoxFlat_shield_fill")
max_value = 50.0
value = 50.0
show_percentage = false
[node name="ShieldLabel" type="Label" parent="ShieldBar"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 12
text = "50/50"
horizontal_alignment = 1
vertical_alignment = 1
[node name="RespawnTimer" type="Label" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -30.0
offset_right = 50.0
offset_bottom = 30.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 48
horizontal_alignment = 1
vertical_alignment = 1
[node name="AbilityBar" type="HBoxContainer" parent="."]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -130.0
offset_top = -60.0
offset_right = 130.0
offset_bottom = -10.0
grow_horizontal = 2
grow_vertical = 0
theme_override_constants/separation = 5
[node name="ClassIcon" type="Panel" parent="AbilityBar"]
custom_minimum_size = Vector2(45, 45)
theme_override_styles/panel = SubResource("StyleBoxFlat_ability_round")
[node name="Label" type="Label" parent="AbilityBar/ClassIcon"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 20
text = "D"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Ability1" type="Panel" parent="AbilityBar"]
custom_minimum_size = Vector2(45, 45)
theme_override_styles/panel = SubResource("StyleBoxFlat_ability_active")
[node name="CooldownOverlay" type="ColorRect" parent="AbilityBar/Ability1"]
layout_mode = 1
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 0.6)
visible = false
[node name="Label" type="Label" parent="AbilityBar/Ability1"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "1"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Ability2" type="Panel" parent="AbilityBar"]
custom_minimum_size = Vector2(45, 45)
theme_override_styles/panel = SubResource("StyleBoxFlat_ability_active")
[node name="CooldownOverlay" type="ColorRect" parent="AbilityBar/Ability2"]
layout_mode = 1
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 0.6)
visible = false
[node name="Label" type="Label" parent="AbilityBar/Ability2"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "2"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Ability3" type="Panel" parent="AbilityBar"]
custom_minimum_size = Vector2(45, 45)
theme_override_styles/panel = SubResource("StyleBoxFlat_ability_active")
[node name="CooldownOverlay" type="ColorRect" parent="AbilityBar/Ability3"]
layout_mode = 1
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 0.6)
visible = false
[node name="Label" type="Label" parent="AbilityBar/Ability3"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "3"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Ability4" type="Panel" parent="AbilityBar"]
custom_minimum_size = Vector2(45, 45)
theme_override_styles/panel = SubResource("StyleBoxFlat_ability_active")
[node name="CooldownOverlay" type="ColorRect" parent="AbilityBar/Ability4"]
layout_mode = 1
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 0.6)
visible = false
[node name="Label" type="Label" parent="AbilityBar/Ability4"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "4"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Ability5" type="Panel" parent="AbilityBar"]
custom_minimum_size = Vector2(45, 45)
theme_override_styles/panel = SubResource("StyleBoxFlat_ability_round")
[node name="CooldownOverlay" type="ColorRect" parent="AbilityBar/Ability5"]
layout_mode = 1
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 0.6)
visible = false
[node name="Label" type="Label" parent="AbilityBar/Ability5"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "P"
horizontal_alignment = 1
vertical_alignment = 1