This commit is contained in:
Marek Lenczewski
2026-04-02 16:02:24 +02:00
parent e76c66eda6
commit 47f4fe3d90
106 changed files with 434 additions and 204 deletions

76
hud/hud.gd Normal file
View File

@@ -0,0 +1,76 @@
extends CanvasLayer
const GCD_TIME := 0.5
@onready var health_bar: ProgressBar = $HealthBar
@onready var health_label: Label = $HealthBar/HealthLabel
@onready var shield_bar: ProgressBar = $ShieldBar
@onready var shield_label: Label = $ShieldBar/ShieldLabel
@onready var respawn_label: Label = $RespawnTimer
@onready var class_icon: Label = $AbilityBar/ClassIcon/Label
@onready var ability_panels: Array = [
$AbilityBar/Ability1,
$AbilityBar/Ability2,
$AbilityBar/Ability3,
$AbilityBar/Ability4,
$AbilityBar/Ability5,
]
var ability_labels: Array[String] = ["1", "2", "3", "4", "P"]
func _ready() -> void:
respawn_label.visible = false
EventBus.health_changed.connect(_on_health_changed)
EventBus.shield_changed.connect(_on_shield_changed)
EventBus.entity_died.connect(_on_entity_died)
EventBus.player_respawned.connect(_on_player_respawned)
EventBus.role_changed.connect(_on_role_changed)
EventBus.respawn_tick.connect(_on_respawn_tick)
EventBus.cooldown_tick.connect(_on_cooldown_tick)
func _on_health_changed(entity: Node, current: float, max_val: float) -> void:
if entity.name == "Player":
health_bar.max_value = max_val
health_bar.value = current
health_label.text = "%d/%d" % [current, max_val]
func _on_shield_changed(entity: Node, current: float, max_val: float) -> void:
if entity.name == "Player":
shield_bar.max_value = max_val
shield_bar.value = current
shield_label.text = "%d/%d" % [current, max_val]
func _on_entity_died(entity: Node) -> void:
if entity.name == "Player":
respawn_label.visible = true
func _on_player_respawned(_player: Node) -> void:
respawn_label.visible = false
func _on_respawn_tick(timer: float) -> void:
respawn_label.text = str(ceil(timer))
func _on_role_changed(_player: Node, role_type: int) -> void:
match role_type:
0: class_icon.text = "T"
1: class_icon.text = "D"
2: class_icon.text = "H"
func _on_cooldown_tick(cooldowns: Array, max_cooldowns: Array, gcd_timer: float) -> void:
for i in range(min(ability_panels.size(), cooldowns.size())):
var panel: Panel = ability_panels[i]
var label: Label = panel.get_node("Label")
var overlay: ColorRect = panel.get_node("CooldownOverlay")
var cd: float = cooldowns[i]
var gcd: float = gcd_timer if i != 2 and i != 4 else 0.0
var active_cd: float = max(cd, gcd)
var max_cd: float = max_cooldowns[i] if max_cooldowns[i] > 0 else GCD_TIME
if active_cd > 0:
var ratio: float = clamp(active_cd / max_cd, 0.0, 1.0)
overlay.visible = true
overlay.anchor_bottom = ratio
label.text = str(ceil(active_cd))
else:
overlay.visible = false
label.text = ability_labels[i]