update
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30
player/camera.gd
Normal file
30
player/camera.gd
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extends Node3D
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const SENSITIVITY := 0.003
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const PITCH_MIN := -80.0
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const PITCH_MAX := 80.0
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var pitch := -0.3
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var camera_yaw := 0.0
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var player_yaw := -2.356
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func _ready() -> void:
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get_parent().rotation.y = player_yaw
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rotation = Vector3(pitch, camera_yaw, 0)
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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var lmb := Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT)
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var rmb := Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT)
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if lmb or rmb:
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pitch -= event.relative.y * SENSITIVITY
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pitch = clamp(pitch, deg_to_rad(PITCH_MIN), deg_to_rad(PITCH_MAX))
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if rmb:
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player_yaw -= event.relative.x * SENSITIVITY
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get_parent().rotation.y = player_yaw
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else:
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camera_yaw -= event.relative.x * SENSITIVITY
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rotation = Vector3(pitch, camera_yaw, 0)
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