asset vibe
This commit is contained in:
@@ -2,6 +2,10 @@ extends CharacterBody3D
|
||||
|
||||
@export var stats: PlayerStats
|
||||
|
||||
var anim_player: AnimationPlayer = null
|
||||
var current_anim: String = ""
|
||||
var attack_lock_until: float = 0.0
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("player")
|
||||
PlayerData.init_from_resource(stats)
|
||||
@@ -10,3 +14,46 @@ func _ready() -> void:
|
||||
PlayerData.returning_from_dungeon = false
|
||||
elif PlayerData.dungeon_cleared:
|
||||
PlayerData.clear_cache()
|
||||
anim_player = get_node_or_null("Mesh/Model/AnimationPlayer")
|
||||
_play_anim("Idle")
|
||||
EventBus.attack_executed.connect(_on_attack_executed)
|
||||
EventBus.entity_died.connect(_on_entity_died)
|
||||
EventBus.player_respawned.connect(_on_player_respawned)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if not PlayerData.alive:
|
||||
return
|
||||
var now: float = Time.get_ticks_msec() / 1000.0
|
||||
if now < attack_lock_until:
|
||||
return
|
||||
if velocity.length() > 0.1:
|
||||
_play_anim("Running_A")
|
||||
else:
|
||||
_play_anim("Idle")
|
||||
|
||||
func _play_anim(anim_name: String, loop: bool = true) -> void:
|
||||
if not anim_player:
|
||||
return
|
||||
if current_anim == anim_name:
|
||||
return
|
||||
if not anim_player.has_animation(anim_name):
|
||||
return
|
||||
var anim: Animation = anim_player.get_animation(anim_name)
|
||||
if anim:
|
||||
anim.loop_mode = Animation.LOOP_LINEAR if loop else Animation.LOOP_NONE
|
||||
anim_player.play(anim_name)
|
||||
current_anim = anim_name
|
||||
|
||||
func _on_attack_executed(attacker: Node, _pos: Vector3, _dir: Vector3, _damage: float) -> void:
|
||||
if attacker != self:
|
||||
return
|
||||
_play_anim("1H_Melee_Attack_Chop", false)
|
||||
attack_lock_until = Time.get_ticks_msec() / 1000.0 + 0.5
|
||||
|
||||
func _on_entity_died(entity: Node) -> void:
|
||||
if entity != PlayerData:
|
||||
return
|
||||
_play_anim("Death_A", false)
|
||||
|
||||
func _on_player_respawned(_player: Node) -> void:
|
||||
_play_anim("Idle")
|
||||
|
||||
Reference in New Issue
Block a user