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@@ -9,6 +9,7 @@ enum Type { SINGLE, AOE, UTILITY, ULT, PASSIVE }
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@export var ability_range: float = 3.0
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@export var cooldown: float = 0.0
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@export var uses_gcd: bool = true
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@export var aoe_radius: float = 0.0
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@export var icon: String = ""
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func execute(player: Node, targeting: Node) -> bool:
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@@ -69,12 +70,13 @@ func _execute_ult(player: Node, targeting: Node, dmg: float) -> bool:
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if not _in_range(player, targeting):
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return false
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var target: Node3D = targeting.current_target
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EventBus.damage_requested.emit(player, target, dmg * 4.0)
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EventBus.damage_requested.emit(player, target, dmg * 5.0)
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var aoe_range: float = aoe_radius if aoe_radius > 0 else ability_range
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var enemies := player.get_tree().get_nodes_in_group("enemies")
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for enemy in enemies:
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if enemy != target:
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var enemy_dist: float = target.global_position.distance_to(enemy.global_position)
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if enemy_dist <= ability_range:
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if enemy_dist <= aoe_range:
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EventBus.damage_requested.emit(player, enemy, dmg * 2.0)
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EventBus.attack_executed.emit(player, player.global_position, -player.global_transform.basis.z, dmg * 4.0)
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EventBus.attack_executed.emit(player, player.global_position, -player.global_transform.basis.z, dmg * 5.0)
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return true
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