This commit is contained in:
Marek Le
2026-03-30 09:03:29 +02:00
parent 80a65fa555
commit 4fddc74df1
31 changed files with 295 additions and 153 deletions

View File

@@ -1,16 +1,19 @@
extends Node
@export var max_health := 100.0
const HEALTH_REGEN := 1.0
@export var stats: EntityStats
var max_health: float
var health_regen: float
var current_health: float
func _ready() -> void:
max_health = stats.max_health
health_regen = stats.health_regen
current_health = max_health
EventBus.damage_requested.connect(_on_damage_requested)
func _process(delta: float) -> void:
if current_health > 0 and current_health < max_health:
current_health = min(current_health + HEALTH_REGEN * delta, max_health)
if current_health > 0 and current_health < max_health and health_regen > 0:
current_health = min(current_health + health_regen * delta, max_health)
EventBus.health_changed.emit(get_parent(), current_health, max_health)
func _on_damage_requested(attacker: Node, target: Node, amount: float) -> void:

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@@ -1,19 +1,25 @@
extends Node
@export var max_shield := 50.0
const REGEN_DELAY := 3.0
const REGEN_TIME := 5.0
@export var stats: EntityStats
var max_shield: float
var regen_delay: float
var regen_time: float
var current_shield: float
var regen_timer := 0.0
func _ready() -> void:
max_shield = stats.max_shield
regen_delay = stats.shield_regen_delay
regen_time = stats.shield_regen_time
current_shield = max_shield
func _process(delta: float) -> void:
if max_shield <= 0:
return
if current_shield < max_shield:
regen_timer += delta
if regen_timer >= REGEN_DELAY:
current_shield += (max_shield / REGEN_TIME) * delta
if regen_timer >= regen_delay:
current_shield += (max_shield / regen_time) * delta
if current_shield >= max_shield:
current_shield = max_shield
EventBus.shield_regenerated.emit(get_parent())
@@ -25,7 +31,6 @@ func absorb(amount: float) -> float:
regen_timer = 0.0
var absorbed: float = min(amount, current_shield)
current_shield -= absorbed
print("%s Schild: %s/%s (-%s)" % [get_parent().name, current_shield, max_shield, absorbed])
if current_shield <= 0:
EventBus.shield_broken.emit(get_parent())
EventBus.shield_changed.emit(get_parent(), current_shield, max_shield)

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@@ -0,0 +1,44 @@
extends Node
@export var spawn_scene: PackedScene
@export var spawn_count := 3
@export var thresholds: Array[float] = [0.85, 0.70, 0.55, 0.40, 0.25, 0.10]
var triggered: Array[bool] = []
@onready var parent: Node3D = get_parent()
@onready var health: Node = get_parent().get_node("Health")
func _ready() -> void:
triggered.resize(thresholds.size())
triggered.fill(false)
func _process(_delta: float) -> void:
if not spawn_scene or health.current_health <= 0:
return
var ratio: float = health.current_health / health.max_health
for i in range(thresholds.size()):
if not triggered[i] and ratio <= thresholds[i]:
triggered[i] = true
_spawn()
func _spawn() -> void:
var spawned: Array = []
for j in range(spawn_count):
var entity: Node = spawn_scene.instantiate()
var offset := Vector3(randf_range(-2, 2), 0, randf_range(-2, 2))
parent.get_parent().add_child(entity)
entity.global_position = parent.global_position + offset
if "spawn_position" in entity:
entity.spawn_position = parent.global_position
if "portal" in entity:
entity.portal = parent
spawned.append(entity)
var player: Node = get_tree().get_first_node_in_group("player")
if player:
var dist: float = parent.global_position.distance_to(player.global_position)
if dist <= 10.0:
for entity in spawned:
if entity.has_method("_engage"):
entity._engage(player)
EventBus.portal_spawn.emit(parent, spawned)

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@@ -0,0 +1 @@
uid://cm2s3xkmuesey