This commit is contained in:
Marek Le
2026-03-30 09:03:29 +02:00
parent 80a65fa555
commit 4fddc74df1
31 changed files with 295 additions and 153 deletions

View File

@@ -1,19 +1,25 @@
extends Node
@export var max_shield := 50.0
const REGEN_DELAY := 3.0
const REGEN_TIME := 5.0
@export var stats: EntityStats
var max_shield: float
var regen_delay: float
var regen_time: float
var current_shield: float
var regen_timer := 0.0
func _ready() -> void:
max_shield = stats.max_shield
regen_delay = stats.shield_regen_delay
regen_time = stats.shield_regen_time
current_shield = max_shield
func _process(delta: float) -> void:
if max_shield <= 0:
return
if current_shield < max_shield:
regen_timer += delta
if regen_timer >= REGEN_DELAY:
current_shield += (max_shield / REGEN_TIME) * delta
if regen_timer >= regen_delay:
current_shield += (max_shield / regen_time) * delta
if current_shield >= max_shield:
current_shield = max_shield
EventBus.shield_regenerated.emit(get_parent())
@@ -25,7 +31,6 @@ func absorb(amount: float) -> float:
regen_timer = 0.0
var absorbed: float = min(amount, current_shield)
current_shield -= absorbed
print("%s Schild: %s/%s (-%s)" % [get_parent().name, current_shield, max_shield, absorbed])
if current_shield <= 0:
EventBus.shield_broken.emit(get_parent())
EventBus.shield_changed.emit(get_parent(), current_shield, max_shield)