This commit is contained in:
Marek Le
2026-03-30 09:03:29 +02:00
parent 80a65fa555
commit 4fddc74df1
31 changed files with 295 additions and 153 deletions

View File

@@ -1,19 +1,23 @@
extends Node
const GCD_TIME := 0.5
const AA_DAMAGE := 10.0
const AA_COOLDOWN := 1.0
const AA_RANGE := 20.0
@onready var player: CharacterBody3D = get_parent()
@onready var targeting: Node = get_parent().get_node("Targeting")
@onready var player_class: Node = get_parent().get_node("PlayerClass")
@onready var role: Node = get_parent().get_node("Role")
var abilities: Array = []
var cooldowns: Array[float] = [0.0, 0.0, 0.0, 0.0, 0.0]
var max_cooldowns: Array[float] = [0.0, 0.0, 0.0, 0.0, 0.0]
var gcd_timer := 0.0
var aa_timer := 0.0
func _ready() -> void:
_load_abilities()
EventBus.class_changed.connect(_on_class_changed)
EventBus.role_changed.connect(_on_role_changed)
func _process(delta: float) -> void:
if gcd_timer > 0:
@@ -22,9 +26,26 @@ func _process(delta: float) -> void:
if cooldowns[i] > 0:
cooldowns[i] -= delta
EventBus.cooldown_tick.emit(cooldowns, max_cooldowns, gcd_timer)
_auto_attack(delta)
func _auto_attack(delta: float) -> void:
aa_timer -= delta
if aa_timer > 0:
return
if not targeting.in_combat or not targeting.current_target:
return
if not is_instance_valid(targeting.current_target):
return
var dist := player.global_position.distance_to(targeting.current_target.global_position)
if dist > AA_RANGE:
return
var dmg := apply_passive(AA_DAMAGE)
EventBus.damage_requested.emit(player, targeting.current_target, dmg)
print("AA: %s Schaden an %s" % [dmg, targeting.current_target.name])
aa_timer = AA_COOLDOWN
func _load_abilities() -> void:
var ability_set: AbilitySet = player_class.get_ability_set()
var ability_set: AbilitySet = role.get_ability_set()
if ability_set:
abilities = ability_set.abilities
else:
@@ -59,5 +80,5 @@ func apply_passive(base_damage: float) -> float:
return base_damage * (1.0 + ability.damage / 100.0)
return base_damage
func _on_class_changed(_player: Node, _class_type: int) -> void:
func _on_role_changed(_player: Node, _role_type: int) -> void:
_load_abilities()