update
This commit is contained in:
211
scenes/dungeon/dungeon.tscn
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211
scenes/dungeon/dungeon.tscn
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[gd_scene format=3]
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[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="player"]
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[ext_resource type="PackedScene" path="res://scenes/hud/hud.tscn" id="hud"]
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[ext_resource type="PackedScene" path="res://scenes/enemy/enemy.tscn" id="enemy"]
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[ext_resource type="PackedScene" path="res://scenes/enemy/boss.tscn" id="boss"]
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[ext_resource type="Script" path="res://scenes/dungeon/dungeon_manager.gd" id="dungeon_manager"]
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[ext_resource type="PackedScene" path="res://scenes/portal/gate.tscn" id="gate"]
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[ext_resource type="Script" path="res://systems/health_system.gd" id="health_system"]
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[ext_resource type="Script" path="res://systems/shield_system.gd" id="shield_system"]
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[ext_resource type="Script" path="res://systems/damage_system.gd" id="damage_system"]
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[ext_resource type="Script" path="res://systems/ability_system.gd" id="ability_system"]
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[ext_resource type="Script" path="res://systems/cooldown_system.gd" id="cooldown_system"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_system.gd" id="aggro_system"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_tracker.gd" id="aggro_tracker"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_decay.gd" id="aggro_decay"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_events.gd" id="aggro_events"]
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[ext_resource type="Script" path="res://systems/enemy_ai_system.gd" id="enemy_ai_system"]
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[ext_resource type="Script" path="res://systems/respawn_system.gd" id="respawn_system"]
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[ext_resource type="Script" path="res://systems/spawn_system.gd" id="spawn_system"]
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[ext_resource type="Script" path="res://systems/buff_system.gd" id="buff_system"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_1"]
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vertices = PackedVector3Array(-7.0, 0.5, -7.0, -7.0, 0.5, 87.0, 7.0, 0.5, 87.0, 7.0, 0.5, -7.0)
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polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"]
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albedo_color = Color(0.2, 0.18, 0.15, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_1"]
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material = SubResource("StandardMaterial3D_floor")
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size = Vector2(15, 90)
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"]
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albedo_color = Color(0.25, 0.22, 0.2, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_north_south"]
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material = SubResource("StandardMaterial3D_wall")
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size = Vector3(15, 3, 0.5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_north_south"]
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size = Vector3(15, 3, 0.5)
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[sub_resource type="BoxMesh" id="BoxMesh_east_west"]
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material = SubResource("StandardMaterial3D_wall")
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size = Vector3(0.5, 3, 90)
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[sub_resource type="BoxShape3D" id="BoxShape3D_east_west"]
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size = Vector3(0.5, 3, 90)
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[node name="Dungeon" type="Node3D"]
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[node name="Systems" type="Node" parent="."]
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[node name="HealthSystem" type="Node" parent="Systems"]
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script = ExtResource("health_system")
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[node name="ShieldSystem" type="Node" parent="Systems"]
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script = ExtResource("shield_system")
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[node name="DamageSystem" type="Node" parent="Systems"]
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script = ExtResource("damage_system")
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[node name="AbilitySystem" type="Node" parent="Systems"]
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script = ExtResource("ability_system")
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[node name="CooldownSystem" type="Node" parent="Systems"]
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script = ExtResource("cooldown_system")
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[node name="AggroSystem" type="Node" parent="Systems"]
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script = ExtResource("aggro_system")
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[node name="AggroTracker" type="Node" parent="Systems/AggroSystem"]
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script = ExtResource("aggro_tracker")
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[node name="AggroDecay" type="Node" parent="Systems/AggroSystem"]
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script = ExtResource("aggro_decay")
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[node name="AggroEvents" type="Node" parent="Systems/AggroSystem"]
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script = ExtResource("aggro_events")
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[node name="EnemyAISystem" type="Node" parent="Systems"]
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script = ExtResource("enemy_ai_system")
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[node name="RespawnSystem" type="Node" parent="Systems"]
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script = ExtResource("respawn_system")
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[node name="SpawnSystem" type="Node" parent="Systems"]
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script = ExtResource("spawn_system")
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[node name="BuffSystem" type="Node" parent="Systems"]
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script = ExtResource("buff_system")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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navigation_mesh = SubResource("NavigationMesh_1")
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[node name="Boden" type="MeshInstance3D" parent="NavigationRegion3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 40)
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mesh = SubResource("PlaneMesh_1")
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[node name="BodenCollision" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="BodenCollision"]
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shape = SubResource("WorldBoundaryShape3D_1")
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[node name="WallSouth" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -5.25)
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[node name="Mesh" type="MeshInstance3D" parent="WallSouth"]
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mesh = SubResource("BoxMesh_north_south")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallSouth"]
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shape = SubResource("BoxShape3D_north_south")
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[node name="WallNorth" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 85.25)
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[node name="Mesh" type="MeshInstance3D" parent="WallNorth"]
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mesh = SubResource("BoxMesh_north_south")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallNorth"]
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shape = SubResource("BoxShape3D_north_south")
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[node name="WallEast" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.75, 1.5, 40)
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[node name="Mesh" type="MeshInstance3D" parent="WallEast"]
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mesh = SubResource("BoxMesh_east_west")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallEast"]
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shape = SubResource("BoxShape3D_east_west")
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[node name="WallWest" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.75, 1.5, 40)
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[node name="Mesh" type="MeshInstance3D" parent="WallWest"]
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mesh = SubResource("BoxMesh_east_west")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallWest"]
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shape = SubResource("BoxShape3D_east_west")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.707, 0.707, 0, -0.707, 0.707, 0, 10, 40)
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light_energy = 0.6
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shadow_enabled = true
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[node name="Player" parent="." instance=ExtResource("player")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -3)
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[node name="HUD" parent="." instance=ExtResource("hud")]
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[node name="Enemy1a" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 15)
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[node name="Enemy1b" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 15)
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[node name="Enemy1c" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 15)
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[node name="Enemy1d" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 15)
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[node name="Enemy2a" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 30)
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[node name="Enemy2b" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 30)
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[node name="Enemy2c" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 30)
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[node name="Enemy2d" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 30)
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[node name="Enemy3a" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 45)
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[node name="Enemy3b" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 45)
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[node name="Enemy3c" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 45)
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[node name="Enemy3d" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 45)
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[node name="Enemy4a" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 60)
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[node name="Enemy4b" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 60)
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[node name="Enemy4c" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 60)
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[node name="Enemy4d" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 60)
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[node name="Boss" parent="." instance=ExtResource("boss")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 75)
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[node name="ExitGate" parent="." instance=ExtResource("gate")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -4)
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target_scene = "res://scenes/world/world.tscn"
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is_exit = true
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[node name="DungeonManager" type="Node" parent="."]
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script = ExtResource("dungeon_manager")
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16
scenes/dungeon/dungeon_manager.gd
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16
scenes/dungeon/dungeon_manager.gd
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extends Node
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func _ready() -> void:
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var player: Node = get_tree().get_first_node_in_group("player")
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if player:
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GameState.restore_player(player)
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EventBus.entity_died.connect(_on_entity_died)
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func _on_entity_died(entity: Node) -> void:
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if entity.is_in_group("boss"):
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await get_tree().create_timer(2.0).timeout
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GameState.dungeon_cleared = true
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GameState.returning_from_dungeon = false
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GameState.clear()
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EventBus.dungeon_cleared.emit()
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get_tree().change_scene_to_file("res://scenes/world/world.tscn")
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1
scenes/dungeon/dungeon_manager.gd.uid
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1
scenes/dungeon/dungeon_manager.gd.uid
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uid://drn4h1lxx5t1j
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Reference in New Issue
Block a user