update
This commit is contained in:
28
scenes/player/player.gd
Normal file
28
scenes/player/player.gd
Normal file
@@ -0,0 +1,28 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
@export var stats: BaseStats
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("player")
|
||||
Stats.register(self, stats)
|
||||
var cooldown_system: Node = get_tree().get_first_node_in_group("cooldown_system")
|
||||
if cooldown_system:
|
||||
cooldown_system.register(self, 5)
|
||||
if GameState.returning_from_dungeon:
|
||||
GameState.restore_player(self)
|
||||
global_position = GameState.portal_position + Vector3(0, 1, -5)
|
||||
GameState.returning_from_dungeon = false
|
||||
elif GameState.dungeon_cleared:
|
||||
GameState.clear()
|
||||
var health: float = Stats.get_stat(self, "health")
|
||||
var max_health: float = Stats.get_stat(self, "max_health")
|
||||
var shield: float = Stats.get_stat(self, "shield")
|
||||
var max_shield: float = Stats.get_stat(self, "max_shield")
|
||||
EventBus.health_changed.emit(self, health, max_health)
|
||||
EventBus.shield_changed.emit(self, shield, max_shield)
|
||||
|
||||
func _exit_tree() -> void:
|
||||
Stats.deregister(self)
|
||||
var cooldown_system: Node = get_tree().get_first_node_in_group("cooldown_system")
|
||||
if cooldown_system:
|
||||
cooldown_system.deregister(self)
|
||||
Reference in New Issue
Block a user