This commit is contained in:
Marek Le
2026-03-29 22:58:23 +02:00
parent b9ed399d34
commit 80a65fa555
19 changed files with 217 additions and 58 deletions

View File

@@ -1,7 +1,9 @@
extends Node
const AGGRO_DECAY := 1.0
const PORTAL_RADIUS := 10.0
var aggro_table: Dictionary = {}
var seconds_outside := 0.0
@onready var enemy: CharacterBody3D = get_parent()
@@ -10,15 +12,32 @@ func _ready() -> void:
EventBus.entity_died.connect(_on_entity_died)
func _process(delta: float) -> void:
var outside_portal := false
if enemy.portal and is_instance_valid(enemy.portal):
var dist_to_portal: float = enemy.global_position.distance_to(enemy.portal.global_position)
if dist_to_portal > PORTAL_RADIUS:
outside_portal = true
seconds_outside += delta
else:
seconds_outside = 0.0
for player in aggro_table.keys():
aggro_table[player] -= AGGRO_DECAY * delta
var decay: float = AGGRO_DECAY * delta
if outside_portal:
var bonus_decay: float = aggro_table[player] * 0.01 * pow(2, seconds_outside) * delta
decay += bonus_decay
aggro_table[player] -= decay
if aggro_table[player] <= 0:
aggro_table.erase(player)
var top_target: Node = _get_top_target()
if top_target and top_target != enemy.target:
enemy.target = top_target
if enemy.state == enemy.State.IDLE or enemy.state == enemy.State.RETURN:
enemy.state = enemy.State.CHASE
elif not top_target and enemy.state != enemy.State.IDLE and enemy.state != enemy.State.RETURN:
enemy.target = null
enemy.state = enemy.State.RETURN
func _on_damage_dealt(attacker: Node, target: Node, amount: float) -> void:
if target != enemy: