last init
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26
scripts/enemy/enemy_combat.gd
Normal file
26
scripts/enemy/enemy_combat.gd
Normal file
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extends Node
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const ATTACK_RANGE := 2.0
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const ATTACK_COOLDOWN := 1.5
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const ATTACK_DAMAGE := 5.0
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var attack_timer := 0.0
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@onready var enemy: CharacterBody3D = get_parent()
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func _physics_process(delta: float) -> void:
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attack_timer -= delta
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if enemy.state != enemy.State.ATTACK:
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return
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if not is_instance_valid(enemy.target):
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enemy.state = enemy.State.RETURN
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return
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var dist := enemy.global_position.distance_to(enemy.target.global_position)
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if dist > ATTACK_RANGE:
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enemy.state = enemy.State.CHASE
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return
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if attack_timer <= 0:
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attack_timer = ATTACK_COOLDOWN
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EventBus.damage_requested.emit(enemy, enemy.target, ATTACK_DAMAGE)
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enemy.velocity.x = 0
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enemy.velocity.z = 0
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