last init
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37
scripts/player/player_class.gd
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37
scripts/player/player_class.gd
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extends Node
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enum PlayerClass { TANK, DAMAGE, HEALER }
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var current_class: int = PlayerClass.DAMAGE
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@export var tank_set: AbilitySet
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@export var damage_set: AbilitySet
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@export var healer_set: AbilitySet
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@onready var player: CharacterBody3D = get_parent()
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("class_tank"):
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set_class(PlayerClass.TANK)
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elif event.is_action_pressed("class_damage"):
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set_class(PlayerClass.DAMAGE)
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elif event.is_action_pressed("class_healer"):
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set_class(PlayerClass.HEALER)
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func set_class(new_class: int) -> void:
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current_class = new_class
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EventBus.class_changed.emit(player, current_class)
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func get_class_icon() -> String:
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match current_class:
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PlayerClass.TANK: return "T"
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PlayerClass.DAMAGE: return "D"
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PlayerClass.HEALER: return "H"
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return ""
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func get_ability_set() -> AbilitySet:
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match current_class:
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PlayerClass.TANK: return tank_set
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PlayerClass.DAMAGE: return damage_set
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PlayerClass.HEALER: return healer_set
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return damage_set
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