update
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@@ -30,10 +30,11 @@ Der User kommuniziert auf Deutsch. Code und Variablen auf Englisch. Kommentare n
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- `dungeon/` — Dungeon (.tscn + .gd): dungeon, dungeon_manager
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- `hud/` — HUD (.tscn + .gd): hud
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- `world/` — Hauptszene (.tscn + .gd): world, portal_spawner
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- `systems/` — 10 Systeme: health, shield, damage, ability, cooldown, aggro, enemy_ai, respawn, spawn, buff
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- `systems/` — 9 Systeme (health, shield, damage, ability, cooldown, enemy_ai, respawn, spawn, buff)
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- `aggro/` — AggroSystem (aggro_system, aggro_tracker, aggro_decay, aggro_events)
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- `autoload/` — EventBus (event_bus), Stats (stats), GameState (game_state)
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- `components/` — Shared Components: healthbar
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- `resources/stats/` — Stats-Klassen (.gd) + Daten (.tres): base_stats, player_stats, enemy_stats, boss_stats, portal_stats
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- `resources/stats/` — Stats-Klassen (.gd) + Daten (.tres): base_stats, player_stats, enemy_stats, boss_stats, portal_stats, aggro_config
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- `resources/roles/` — Ability/AbilitySet-Klassen (.gd) + pro Rolle (damage, tank, healer):
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- `{rolle}/set.tres` — AbilitySet der Rolle
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- `{rolle}/abilities/` — Abilities (single, aoe, utility, ult, passive)
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