update
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@@ -19,8 +19,8 @@ func _on_entity_died(entity: Node) -> void:
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return
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var pos: Vector3 = global_position
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var gate: Node3D = GATE_SCENE.instantiate()
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gate.global_position = pos
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get_parent().add_child(gate)
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gate.global_position = pos
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var enemies := get_tree().get_nodes_in_group("enemies")
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for enemy in enemies:
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if is_instance_valid(enemy):
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