This commit is contained in:
Marek Lenczewski
2026-04-01 22:53:28 +02:00
parent b236cd52cb
commit e76c66eda6
70 changed files with 1016 additions and 732 deletions

View File

@@ -0,0 +1,36 @@
extends Node
var attack_timers: Dictionary = {}
func _physics_process(delta: float) -> void:
for enemy in get_tree().get_nodes_in_group("enemies"):
if not is_instance_valid(enemy) or not Stats.is_alive(enemy):
continue
if enemy.state != enemy.State.ATTACK:
continue
_handle_attack(enemy, delta)
func _handle_attack(enemy: Node, delta: float) -> void:
if enemy not in attack_timers:
attack_timers[enemy] = 0.0
attack_timers[enemy] -= delta
if not is_instance_valid(enemy.target):
enemy.state = enemy.State.RETURN
return
var base: BaseStats = Stats.get_base(enemy)
var attack_range: float = base.attack_range if base is EnemyStats else 2.0
var dist: float = enemy.global_position.distance_to(enemy.target.global_position)
if dist > attack_range:
enemy.state = enemy.State.CHASE
return
if attack_timers[enemy] <= 0:
var attack_cooldown: float = base.attack_cooldown if base is EnemyStats else 1.5
var attack_damage: float = base.attack_damage if base is EnemyStats else 5.0
attack_timers[enemy] = attack_cooldown
EventBus.damage_requested.emit(enemy, enemy.target, attack_damage)
enemy.velocity.x = 0
enemy.velocity.z = 0