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comminication.md
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comminication.md
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# Player
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- movement -> position_changed(player, vector) -> movement_system
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- attack -> attack_used(player, target) -> attack_system
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- ability -> ability_used(player, target) -> ability_system
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- role -> changed_role(player, role) -> role_system
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- targeting -> target_requested(player, target) -> targeting_system
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- camera -> no events
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# Enemy
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- detection -> player_detected(enemy, player) -> aggro_system
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- detection -> player_lost(enemy, player) -> aggro_system
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# HUD
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- on_health_changed(player, value) -> health
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- on_shield_changed(player, value) -> shield
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# Systems
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- movement_system <- on_position_changed(player, vector)
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- attack_system <- attack_used(player, target)
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- ability_system <- ability_used(player, target)
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- damage_calculator_system ->
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- health_system -> damage_dealt(player, damage) -> PlayerStats()
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# Autoloads
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- PlayerStats -> - health -> on_health_changed(player, value)
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- PlayerStats -> - health -> on_health_changed(player, value)
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