This commit is contained in:
Marek Lenczewski
2026-04-04 00:00:15 +02:00
parent 3488856b91
commit f1d34ebf1d
104 changed files with 1912 additions and 1789 deletions

View File

@@ -3,23 +3,34 @@
[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="player"]
[ext_resource type="PackedScene" path="res://scenes/hud/hud.tscn" id="hud"]
[ext_resource type="PackedScene" path="res://scenes/enemy/enemy.tscn" id="enemy"]
[ext_resource type="PackedScene" path="res://scenes/enemy/boss.tscn" id="boss"]
[ext_resource type="Script" path="res://scenes/dungeon/dungeon_manager.gd" id="dungeon_manager"]
[ext_resource type="Resource" path="res://scenes/enemy/boss_stats.tres" id="boss_stats"]
[ext_resource type="Script" path="res://systems/dungeon_system.gd" id="dungeon_system"]
[ext_resource type="PackedScene" path="res://scenes/portal/gate.tscn" id="gate"]
[ext_resource type="Script" path="res://systems/health_system.gd" id="health_system"]
[ext_resource type="Script" path="res://systems/shield_system.gd" id="shield_system"]
[ext_resource type="Script" path="res://systems/damage_system.gd" id="damage_system"]
[ext_resource type="Script" path="res://systems/health_system.gd" id="health_system"]
[ext_resource type="Script" path="res://systems/heal_system.gd" id="heal_system"]
[ext_resource type="Script" path="res://systems/shield_system.gd" id="shield_system"]
[ext_resource type="Script" path="res://systems/role_system.gd" id="role_system"]
[ext_resource type="Script" path="res://systems/ability_system.gd" id="ability_system"]
[ext_resource type="Script" path="res://systems/attack_system.gd" id="attack_system"]
[ext_resource type="Script" path="res://systems/cooldown_system.gd" id="cooldown_system"]
[ext_resource type="Script" path="res://systems/targeting_system.gd" id="targeting_system"]
[ext_resource type="Script" path="res://systems/aggro/aggro_system.gd" id="aggro_system"]
[ext_resource type="Script" path="res://systems/aggro/aggro_tracker.gd" id="aggro_tracker"]
[ext_resource type="Script" path="res://systems/aggro/aggro_decay.gd" id="aggro_decay"]
[ext_resource type="Script" path="res://systems/aggro/aggro_events.gd" id="aggro_events"]
[ext_resource type="Script" path="res://systems/enemy_ai_system.gd" id="enemy_ai_system"]
[ext_resource type="Script" path="res://systems/ai_system.gd" id="ai_system"]
[ext_resource type="Script" path="res://systems/respawn_system.gd" id="respawn_system"]
[ext_resource type="Script" path="res://systems/spawn_system.gd" id="spawn_system"]
[ext_resource type="Script" path="res://systems/effect_system.gd" id="effect_system"]
[ext_resource type="Script" path="res://systems/aura_system.gd" id="aura_system"]
[ext_resource type="Script" path="res://systems/buff_system.gd" id="buff_system"]
[ext_resource type="Script" path="res://systems/debuff_system.gd" id="debuff_system"]
[ext_resource type="Script" path="res://systems/element_system.gd" id="element_system"]
[ext_resource type="Script" path="res://systems/hud_system.gd" id="hud_system"]
[ext_resource type="Script" path="res://systems/nameplate_system.gd" id="nameplate_system"]
[ext_resource type="Resource" uid="uid://cgxtn7dfs40bh" path="res://scenes/player/role/tank/set.tres" id="tank_set"]
[ext_resource type="Resource" uid="uid://beodknb6i1pm4" path="res://scenes/player/role/damage/set.tres" id="damage_set"]
[ext_resource type="Resource" uid="uid://kcwuhnqy34mj" path="res://scenes/player/role/healer/set.tres" id="healer_set"]
[sub_resource type="NavigationMesh" id="NavigationMesh_1"]
vertices = PackedVector3Array(-7.0, 0.5, -7.0, -7.0, 0.5, 87.0, 7.0, 0.5, 87.0, 7.0, 0.5, -7.0)
@@ -58,18 +69,33 @@ size = Vector3(0.5, 3, 90)
[node name="HealthSystem" type="Node" parent="Systems"]
script = ExtResource("health_system")
[node name="DamageSystem" type="Node" parent="Systems"]
script = ExtResource("damage_system")
[node name="HealSystem" type="Node" parent="Systems"]
script = ExtResource("heal_system")
[node name="ShieldSystem" type="Node" parent="Systems"]
script = ExtResource("shield_system")
[node name="DamageSystem" type="Node" parent="Systems"]
script = ExtResource("damage_system")
[node name="RoleSystem" type="Node" parent="Systems"]
script = ExtResource("role_system")
tank_set = ExtResource("tank_set")
damage_set = ExtResource("damage_set")
healer_set = ExtResource("healer_set")
[node name="AbilitySystem" type="Node" parent="Systems"]
script = ExtResource("ability_system")
[node name="AttackSystem" type="Node" parent="Systems"]
script = ExtResource("attack_system")
[node name="CooldownSystem" type="Node" parent="Systems"]
script = ExtResource("cooldown_system")
[node name="TargetingSystem" type="Node" parent="Systems"]
script = ExtResource("targeting_system")
[node name="AggroSystem" type="Node" parent="Systems"]
script = ExtResource("aggro_system")
@@ -82,8 +108,8 @@ script = ExtResource("aggro_decay")
[node name="AggroEvents" type="Node" parent="Systems/AggroSystem"]
script = ExtResource("aggro_events")
[node name="EnemyAISystem" type="Node" parent="Systems"]
script = ExtResource("enemy_ai_system")
[node name="AISystem" type="Node" parent="Systems"]
script = ExtResource("ai_system")
[node name="RespawnSystem" type="Node" parent="Systems"]
script = ExtResource("respawn_system")
@@ -91,12 +117,24 @@ script = ExtResource("respawn_system")
[node name="SpawnSystem" type="Node" parent="Systems"]
script = ExtResource("spawn_system")
[node name="EffectSystem" type="Node" parent="Systems"]
script = ExtResource("effect_system")
[node name="AuraSystem" type="Node" parent="Systems"]
script = ExtResource("aura_system")
[node name="BuffSystem" type="Node" parent="Systems"]
script = ExtResource("buff_system")
[node name="DebuffSystem" type="Node" parent="Systems"]
script = ExtResource("debuff_system")
[node name="ElementSystem" type="Node" parent="Systems"]
script = ExtResource("element_system")
[node name="HudSystem" type="Node" parent="Systems"]
script = ExtResource("hud_system")
[node name="NameplateSystem" type="Node" parent="Systems"]
script = ExtResource("nameplate_system")
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
navigation_mesh = SubResource("NavigationMesh_1")
@@ -203,13 +241,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 60)
[node name="Enemy4d" parent="." instance=ExtResource("enemy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 60)
[node name="Boss" parent="." instance=ExtResource("boss")]
[node name="Boss" parent="." groups=["boss"] instance=ExtResource("enemy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 75)
stats = ExtResource("boss_stats")
[node name="ExitGate" parent="." instance=ExtResource("gate")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -4)
target_scene = "res://scenes/world/world.tscn"
is_exit = true
[node name="DungeonManager" type="Node" parent="."]
script = ExtResource("dungeon_manager")
[node name="DungeonSystem" type="Node" parent="Systems"]
script = ExtResource("dungeon_system")

View File

@@ -1,16 +0,0 @@
extends Node
func _ready() -> void:
var player: Node = get_tree().get_first_node_in_group("player")
if player:
GameState.restore_player(player)
EventBus.entity_died.connect(_on_entity_died)
func _on_entity_died(entity: Node) -> void:
if entity.is_in_group("boss"):
await get_tree().create_timer(2.0).timeout
GameState.dungeon_cleared = true
GameState.returning_from_dungeon = false
GameState.clear()
EventBus.dungeon_cleared.emit()
get_tree().change_scene_to_file("res://scenes/world/world.tscn")

View File

@@ -1 +0,0 @@
uid://drn4h1lxx5t1j