update
This commit is contained in:
@@ -3,23 +3,34 @@
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[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="player"]
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[ext_resource type="PackedScene" path="res://scenes/hud/hud.tscn" id="hud"]
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[ext_resource type="PackedScene" path="res://scenes/enemy/enemy.tscn" id="enemy"]
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[ext_resource type="PackedScene" path="res://scenes/enemy/boss.tscn" id="boss"]
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[ext_resource type="Script" path="res://scenes/dungeon/dungeon_manager.gd" id="dungeon_manager"]
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[ext_resource type="Resource" path="res://scenes/enemy/boss_stats.tres" id="boss_stats"]
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[ext_resource type="Script" path="res://systems/dungeon_system.gd" id="dungeon_system"]
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[ext_resource type="PackedScene" path="res://scenes/portal/gate.tscn" id="gate"]
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[ext_resource type="Script" path="res://systems/health_system.gd" id="health_system"]
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[ext_resource type="Script" path="res://systems/shield_system.gd" id="shield_system"]
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[ext_resource type="Script" path="res://systems/damage_system.gd" id="damage_system"]
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[ext_resource type="Script" path="res://systems/health_system.gd" id="health_system"]
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[ext_resource type="Script" path="res://systems/heal_system.gd" id="heal_system"]
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[ext_resource type="Script" path="res://systems/shield_system.gd" id="shield_system"]
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[ext_resource type="Script" path="res://systems/role_system.gd" id="role_system"]
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[ext_resource type="Script" path="res://systems/ability_system.gd" id="ability_system"]
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[ext_resource type="Script" path="res://systems/attack_system.gd" id="attack_system"]
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[ext_resource type="Script" path="res://systems/cooldown_system.gd" id="cooldown_system"]
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[ext_resource type="Script" path="res://systems/targeting_system.gd" id="targeting_system"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_system.gd" id="aggro_system"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_tracker.gd" id="aggro_tracker"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_decay.gd" id="aggro_decay"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_events.gd" id="aggro_events"]
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[ext_resource type="Script" path="res://systems/enemy_ai_system.gd" id="enemy_ai_system"]
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[ext_resource type="Script" path="res://systems/ai_system.gd" id="ai_system"]
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[ext_resource type="Script" path="res://systems/respawn_system.gd" id="respawn_system"]
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[ext_resource type="Script" path="res://systems/spawn_system.gd" id="spawn_system"]
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[ext_resource type="Script" path="res://systems/effect_system.gd" id="effect_system"]
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[ext_resource type="Script" path="res://systems/aura_system.gd" id="aura_system"]
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[ext_resource type="Script" path="res://systems/buff_system.gd" id="buff_system"]
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[ext_resource type="Script" path="res://systems/debuff_system.gd" id="debuff_system"]
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[ext_resource type="Script" path="res://systems/element_system.gd" id="element_system"]
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[ext_resource type="Script" path="res://systems/hud_system.gd" id="hud_system"]
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[ext_resource type="Script" path="res://systems/nameplate_system.gd" id="nameplate_system"]
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[ext_resource type="Resource" uid="uid://cgxtn7dfs40bh" path="res://scenes/player/role/tank/set.tres" id="tank_set"]
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[ext_resource type="Resource" uid="uid://beodknb6i1pm4" path="res://scenes/player/role/damage/set.tres" id="damage_set"]
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[ext_resource type="Resource" uid="uid://kcwuhnqy34mj" path="res://scenes/player/role/healer/set.tres" id="healer_set"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_1"]
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vertices = PackedVector3Array(-7.0, 0.5, -7.0, -7.0, 0.5, 87.0, 7.0, 0.5, 87.0, 7.0, 0.5, -7.0)
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@@ -58,18 +69,33 @@ size = Vector3(0.5, 3, 90)
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[node name="HealthSystem" type="Node" parent="Systems"]
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script = ExtResource("health_system")
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[node name="DamageSystem" type="Node" parent="Systems"]
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script = ExtResource("damage_system")
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[node name="HealSystem" type="Node" parent="Systems"]
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script = ExtResource("heal_system")
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[node name="ShieldSystem" type="Node" parent="Systems"]
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script = ExtResource("shield_system")
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[node name="DamageSystem" type="Node" parent="Systems"]
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script = ExtResource("damage_system")
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[node name="RoleSystem" type="Node" parent="Systems"]
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script = ExtResource("role_system")
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tank_set = ExtResource("tank_set")
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damage_set = ExtResource("damage_set")
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healer_set = ExtResource("healer_set")
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[node name="AbilitySystem" type="Node" parent="Systems"]
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script = ExtResource("ability_system")
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[node name="AttackSystem" type="Node" parent="Systems"]
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script = ExtResource("attack_system")
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[node name="CooldownSystem" type="Node" parent="Systems"]
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script = ExtResource("cooldown_system")
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[node name="TargetingSystem" type="Node" parent="Systems"]
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script = ExtResource("targeting_system")
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[node name="AggroSystem" type="Node" parent="Systems"]
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script = ExtResource("aggro_system")
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@@ -82,8 +108,8 @@ script = ExtResource("aggro_decay")
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[node name="AggroEvents" type="Node" parent="Systems/AggroSystem"]
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script = ExtResource("aggro_events")
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[node name="EnemyAISystem" type="Node" parent="Systems"]
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script = ExtResource("enemy_ai_system")
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[node name="AISystem" type="Node" parent="Systems"]
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script = ExtResource("ai_system")
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[node name="RespawnSystem" type="Node" parent="Systems"]
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script = ExtResource("respawn_system")
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@@ -91,12 +117,24 @@ script = ExtResource("respawn_system")
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[node name="SpawnSystem" type="Node" parent="Systems"]
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script = ExtResource("spawn_system")
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[node name="EffectSystem" type="Node" parent="Systems"]
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script = ExtResource("effect_system")
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[node name="AuraSystem" type="Node" parent="Systems"]
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script = ExtResource("aura_system")
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[node name="BuffSystem" type="Node" parent="Systems"]
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script = ExtResource("buff_system")
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[node name="DebuffSystem" type="Node" parent="Systems"]
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script = ExtResource("debuff_system")
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[node name="ElementSystem" type="Node" parent="Systems"]
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script = ExtResource("element_system")
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[node name="HudSystem" type="Node" parent="Systems"]
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script = ExtResource("hud_system")
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[node name="NameplateSystem" type="Node" parent="Systems"]
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script = ExtResource("nameplate_system")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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navigation_mesh = SubResource("NavigationMesh_1")
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@@ -203,13 +241,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 60)
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[node name="Enemy4d" parent="." instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 60)
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[node name="Boss" parent="." instance=ExtResource("boss")]
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[node name="Boss" parent="." groups=["boss"] instance=ExtResource("enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 75)
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stats = ExtResource("boss_stats")
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[node name="ExitGate" parent="." instance=ExtResource("gate")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -4)
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target_scene = "res://scenes/world/world.tscn"
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is_exit = true
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[node name="DungeonManager" type="Node" parent="."]
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script = ExtResource("dungeon_manager")
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[node name="DungeonSystem" type="Node" parent="Systems"]
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script = ExtResource("dungeon_system")
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