This commit is contained in:
Marek Lenczewski
2026-04-04 00:00:15 +02:00
parent 3488856b91
commit f1d34ebf1d
104 changed files with 1912 additions and 1789 deletions

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@@ -1,145 +0,0 @@
extends CanvasLayer
const GCD_TIME := 0.5
@onready var health_bar: ProgressBar = $HealthBar
@onready var health_label: Label = $HealthBar/HealthLabel
@onready var shield_bar: ProgressBar = $ShieldBar
@onready var shield_label: Label = $ShieldBar/ShieldLabel
@onready var respawn_label: Label = $RespawnTimer
@onready var class_icon: Label = $AbilityBar/ClassIcon/Label
@onready var ability_panels: Array = [
$AbilityBar/Ability1,
$AbilityBar/Ability2,
$AbilityBar/Ability3,
$AbilityBar/Ability4,
$AbilityBar/Ability5,
]
var ability_labels: Array[String] = ["1", "2", "3", "4", "P"]
var effect_container: HBoxContainer = null
func _ready() -> void:
respawn_label.visible = false
_create_effect_container()
EventBus.health_changed.connect(_on_health_changed)
EventBus.shield_changed.connect(_on_shield_changed)
EventBus.entity_died.connect(_on_entity_died)
EventBus.player_respawned.connect(_on_player_respawned)
EventBus.role_changed.connect(_on_role_changed)
EventBus.respawn_tick.connect(_on_respawn_tick)
EventBus.cooldown_tick.connect(_on_cooldown_tick)
EventBus.effect_applied.connect(_on_effect_applied)
EventBus.effect_expired.connect(_on_effect_expired)
func _on_health_changed(entity: Node, current: float, max_val: float) -> void:
if entity.name == "Player":
health_bar.max_value = max_val
health_bar.value = current
health_label.text = "%d/%d" % [current, max_val]
func _on_shield_changed(entity: Node, current: float, max_val: float) -> void:
if entity.name == "Player":
shield_bar.max_value = max_val
shield_bar.value = current
shield_label.text = "%d/%d" % [current, max_val]
func _on_entity_died(entity: Node) -> void:
if entity.name == "Player":
respawn_label.visible = true
func _on_player_respawned(_player: Node) -> void:
respawn_label.visible = false
func _on_respawn_tick(timer: float) -> void:
respawn_label.text = str(ceil(timer))
func _on_role_changed(_player: Node, role_type: int) -> void:
match role_type:
0: class_icon.text = "T"
1: class_icon.text = "D"
2: class_icon.text = "H"
func _on_cooldown_tick(cooldowns: Array, max_cooldowns: Array, gcd_timer: float) -> void:
for i in range(min(ability_panels.size(), cooldowns.size())):
var panel: Panel = ability_panels[i]
var label: Label = panel.get_node("Label")
var overlay: ColorRect = panel.get_node("CooldownOverlay")
var cd: float = cooldowns[i]
var gcd: float = gcd_timer if i != 2 and i != 4 else 0.0
var active_cd: float = max(cd, gcd)
var max_cd: float = max_cooldowns[i] if max_cooldowns[i] > 0 else GCD_TIME
if active_cd > 0:
var ratio: float = clamp(active_cd / max_cd, 0.0, 1.0)
overlay.visible = true
overlay.anchor_bottom = ratio
label.text = str(ceil(active_cd))
else:
overlay.visible = false
label.text = ability_labels[i]
func _create_effect_container() -> void:
effect_container = HBoxContainer.new()
effect_container.name = "EffectContainer"
effect_container.position = Vector2(10, 60)
effect_container.add_theme_constant_override("separation", 3)
add_child(effect_container)
func _on_effect_applied(target: Node, effect: Effect) -> void:
if target.name != "Player":
return
var panel := _create_icon_panel(effect)
var insert_idx: int = _get_sorted_index(effect.type)
effect_container.add_child(panel)
effect_container.move_child(panel, insert_idx)
func _on_effect_expired(target: Node, effect: Effect) -> void:
if target.name != "Player":
return
for child in effect_container.get_children():
if child.has_meta("effect_type") and child.has_meta("effect_name"):
if child.get_meta("effect_type") == effect.type and child.get_meta("effect_name") == effect.effect_name:
child.queue_free()
return
func _get_sorted_index(type: int) -> int:
var idx := 0
for child in effect_container.get_children():
if not child.has_meta("effect_type"):
continue
var child_type: int = child.get_meta("effect_type")
if child_type <= type:
idx += 1
else:
break
return idx
func _create_icon_panel(effect: Effect) -> PanelContainer:
var panel := PanelContainer.new()
var style := StyleBoxFlat.new()
match effect.type:
Effect.Type.AURA:
style.bg_color = Color(0.15, 0.15, 0.3, 1)
style.border_color = Color(0.3, 0.5, 1.0, 1)
Effect.Type.BUFF:
style.bg_color = Color(0.15, 0.3, 0.15, 1)
style.border_color = Color(0.3, 1.0, 0.3, 1)
Effect.Type.DEBUFF:
style.bg_color = Color(0.3, 0.15, 0.15, 1)
style.border_color = Color(1.0, 0.3, 0.3, 1)
style.set_border_width_all(2)
style.set_content_margin_all(2)
panel.add_theme_stylebox_override("panel", style)
var label := Label.new()
label.text = effect.effect_name.left(1)
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
label.add_theme_font_size_override("font_size", 14)
label.add_theme_color_override("font_color", Color.WHITE)
label.custom_minimum_size = Vector2(20, 20)
panel.add_child(label)
panel.custom_minimum_size = Vector2(24, 24)
panel.set_meta("effect_type", effect.type)
panel.set_meta("effect_name", effect.effect_name)
return panel

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@@ -1 +0,0 @@
uid://c4jhr8k4uwoy7

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@@ -1,7 +1,5 @@
[gd_scene format=3]
[ext_resource type="Script" path="res://scenes/hud/hud.gd" id="1"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ability_active"]
bg_color = Color(0.2, 0.2, 0.2, 0.8)
border_width_bottom = 2
@@ -34,8 +32,7 @@ bg_color = Color(0.1, 0.1, 0.3, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_shield_fill"]
bg_color = Color(0.2, 0.5, 0.9, 1)
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1")
[node name="HUD" type="CanvasLayer" groups=["hud"]]
[node name="HealthBar" type="ProgressBar" parent="."]
offset_left = 10.0