update
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9
scenes/player/ability.gd
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9
scenes/player/ability.gd
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extends Node
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@onready var player: CharacterBody3D = get_parent()
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func _unhandled_input(event: InputEvent) -> void:
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for i in range(5):
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if event.is_action_pressed("ability_%s" % (i + 1)):
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EventBus.ability_use.emit(player, i)
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return
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