This commit is contained in:
Marek Lenczewski
2026-04-04 00:00:15 +02:00
parent 3488856b91
commit f1d34ebf1d
104 changed files with 1912 additions and 1789 deletions

View File

@@ -23,8 +23,12 @@ func _update_combat_timers(delta: float) -> void:
func _decay_aggro(enemy: Node, delta: float) -> void:
var table: Dictionary = tracker.aggro_tables[enemy]
var base: BaseStats = Stats.get_base(enemy)
var aggro_decay: float = base.aggro_decay if base is EnemyStats else 1.0
var data_source: Node = tracker._get_data_source(enemy)
var aggro_decay: float = 1.0
if data_source:
var base: EnemyStats = data_source.get_base(enemy)
if base:
aggro_decay = base.aggro_decay
for player in table.keys():
if is_in_combat(player):
continue
@@ -58,10 +62,11 @@ func spread_aggro(source: Node, attacker: Node, amount: float) -> void:
func alert_nearby(enemy: Node, target: Node) -> void:
var radius: float = tracker.get_alert_radius(enemy)
for other in tracker.get_enemies_in_radius(enemy, radius):
if "state" in other and other.state == other.State.IDLE:
var data_source: Node = tracker._get_data_source(other)
if data_source and data_source.get_stat(other, "state") == 0:
tracker.add_aggro(other, target, 1.0)
other.target = target
other.state = other.State.CHASE
data_source.set_stat(other, "target", target)
data_source.set_stat(other, "state", 1)
EventBus.enemy_engaged.emit(other, target)
func erase_entity(entity: Node) -> void:

View File

@@ -14,14 +14,16 @@ func _ready() -> void:
func _on_enemy_detected(enemy: Node, player: Node) -> void:
if not enemy.is_in_group("enemies"):
return
if "state" in enemy:
if enemy.state == enemy.State.CHASE or enemy.state == enemy.State.ATTACK:
var data_source: Node = tracker._get_data_source(enemy)
if data_source:
var state: int = data_source.get_stat(enemy, "state")
if state == 1 or state == 2:
return
tracker.add_player_in_range(enemy, player)
tracker.add_aggro(enemy, player, 1.0)
if "state" in enemy:
enemy.target = player
enemy.state = enemy.State.CHASE
if data_source:
data_source.set_stat(enemy, "target", player)
data_source.set_stat(enemy, "state", 1)
EventBus.enemy_engaged.emit(enemy, player)
decay.alert_nearby(enemy, player)
@@ -33,8 +35,7 @@ func _on_damage_dealt(attacker: Node, target: Node, amount: float) -> void:
return
decay.reset_combat_timer(attacker)
var multiplier := 1.0
var role: Node = attacker.get_node_or_null("Role")
if role and role.current_role == 0:
if PlayerData.current_role == PlayerData.Role.TANK:
multiplier = config.tank_multiplier
var aggro: float = amount * multiplier
tracker.add_aggro(target, attacker, aggro)

View File

@@ -43,17 +43,19 @@ func get_top_target(table: Dictionary) -> Node:
return top
func update_target(enemy: Node) -> void:
if not "state" in enemy:
return
var table: Dictionary = aggro_tables[enemy]
var top: Node = get_top_target(table)
if top and top != enemy.target:
enemy.target = top
if enemy.state == enemy.State.IDLE or enemy.state == enemy.State.RETURN:
enemy.state = enemy.State.CHASE
elif not top and enemy.state != enemy.State.IDLE and enemy.state != enemy.State.RETURN:
enemy.target = null
enemy.state = enemy.State.RETURN
var data_source: Node = _get_data_source(enemy)
if not data_source:
return
var state: int = data_source.get_stat(enemy, "state")
if top and top != data_source.get_stat(enemy, "target"):
data_source.set_stat(enemy, "target", top)
if state == 0 or state == 3:
data_source.set_stat(enemy, "state", 1)
elif not top and state != 0 and state != 3:
data_source.set_stat(enemy, "target", null)
data_source.set_stat(enemy, "state", 3)
func get_enemies_in_radius(source: Node, radius: float) -> Array:
var result: Array = []
@@ -65,8 +67,12 @@ func get_enemies_in_radius(source: Node, radius: float) -> Array:
return result
func get_alert_radius(entity: Node) -> float:
var base: BaseStats = Stats.get_base(entity)
return base.alert_radius if base is EnemyStats else 10.0
var data_source: Node = _get_data_source(entity)
if data_source:
var base: EnemyStats = data_source.get_base(entity)
if base:
return base.alert_radius
return 10.0
func erase_entity(entity: Node) -> void:
aggro_tables.erase(entity)
@@ -74,9 +80,17 @@ func erase_entity(entity: Node) -> void:
for enemy in aggro_tables:
if is_instance_valid(enemy):
aggro_tables[enemy].erase(entity)
if "target" in enemy and entity == enemy.target:
enemy.target = null
enemy.state = enemy.State.RETURN
var data_source: Node = _get_data_source(enemy)
if data_source and data_source.get_stat(enemy, "target") == entity:
data_source.set_stat(enemy, "target", null)
data_source.set_stat(enemy, "state", 3)
for enemy in players_in_range:
if is_instance_valid(enemy):
players_in_range[enemy].erase(entity)
func _get_data_source(entity: Node) -> Node:
if entity.is_in_group("boss"):
return BossData
elif entity.is_in_group("enemies"):
return EnemyData
return null