update
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@@ -14,14 +14,16 @@ func _ready() -> void:
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func _on_enemy_detected(enemy: Node, player: Node) -> void:
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if not enemy.is_in_group("enemies"):
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return
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if "state" in enemy:
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if enemy.state == enemy.State.CHASE or enemy.state == enemy.State.ATTACK:
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var data_source: Node = tracker._get_data_source(enemy)
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if data_source:
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var state: int = data_source.get_stat(enemy, "state")
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if state == 1 or state == 2:
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return
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tracker.add_player_in_range(enemy, player)
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tracker.add_aggro(enemy, player, 1.0)
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if "state" in enemy:
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enemy.target = player
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enemy.state = enemy.State.CHASE
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if data_source:
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data_source.set_stat(enemy, "target", player)
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data_source.set_stat(enemy, "state", 1)
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EventBus.enemy_engaged.emit(enemy, player)
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decay.alert_nearby(enemy, player)
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@@ -33,8 +35,7 @@ func _on_damage_dealt(attacker: Node, target: Node, amount: float) -> void:
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return
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decay.reset_combat_timer(attacker)
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var multiplier := 1.0
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var role: Node = attacker.get_node_or_null("Role")
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if role and role.current_role == 0:
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if PlayerData.current_role == PlayerData.Role.TANK:
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multiplier = config.tank_multiplier
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var aggro: float = amount * multiplier
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tracker.add_aggro(target, attacker, aggro)
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