update
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65
systems/debuff_system.gd
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65
systems/debuff_system.gd
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extends Node
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var active_debuffs: Dictionary = {}
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func _ready() -> void:
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EventBus.effect_requested.connect(_on_effect_requested)
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EventBus.entity_died.connect(_on_entity_died)
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func _process(delta: float) -> void:
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for entity in active_debuffs.keys():
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if not is_instance_valid(entity):
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active_debuffs.erase(entity)
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continue
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var entries: Array = active_debuffs[entity]
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var i: int = entries.size() - 1
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while i >= 0:
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var entry: Dictionary = entries[i]
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var effect: Effect = entry["effect"]
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if effect.duration > 0:
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entry["remaining"] -= delta
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if entry["remaining"] <= 0:
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entries.remove_at(i)
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EventBus.effect_expired.emit(entity, effect)
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i -= 1
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continue
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if effect.tick_interval > 0:
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entry["tick_timer"] -= delta
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if entry["tick_timer"] <= 0:
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entry["tick_timer"] += effect.tick_interval
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var source: Node = entry["source"]
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if not is_instance_valid(source):
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source = entity
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EventBus.damage_requested.emit(source, entity, effect.value)
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i -= 1
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func apply(target: Node, effect: Effect, source: Node) -> void:
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if effect.type != Effect.Type.DEBUFF:
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return
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if not active_debuffs.has(target):
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active_debuffs[target] = []
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var replaced := false
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var entries: Array = active_debuffs[target]
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for i in range(entries.size()):
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if entries[i]["effect"].effect_name == effect.effect_name:
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entries[i]["effect"] = effect
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entries[i]["source"] = source
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entries[i]["remaining"] = effect.duration
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entries[i]["tick_timer"] = effect.tick_interval
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replaced = true
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break
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if not replaced:
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entries.append({
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"effect": effect,
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"source": source,
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"remaining": effect.duration,
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"tick_timer": effect.tick_interval,
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})
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EventBus.effect_applied.emit(target, effect)
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func _on_effect_requested(target: Node, effect: Effect, source: Node) -> void:
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if effect.type == Effect.Type.DEBUFF:
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apply(target, effect, source)
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func _on_entity_died(entity: Node) -> void:
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active_debuffs.erase(entity)
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