prototype vibe
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@@ -50,3 +50,24 @@ signal effect_expired(target, effect)
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signal element_damage_dealt(attacker, target, amount, element)
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signal element_applied(target, element)
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signal element_reaction(target, element_a, element_b, reaction_name)
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# Wave
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signal run_started(wave_number)
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signal wave_started(wave_number)
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signal wave_timer_tick(seconds_remaining)
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signal wave_ended(wave_number, success)
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# XP / Level
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signal xp_gained(player, amount)
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signal level_up(player, new_level)
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# Taverne
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signal tavern_damaged(current, max_val)
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signal tavern_destroyed()
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# Invasion
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signal invasion_started(enemies)
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signal invasion_ended(success)
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# Game-Over
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signal game_over()
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