prototype vibe
This commit is contained in:
19
autoloads/game_state.gd
Normal file
19
autoloads/game_state.gd
Normal file
@@ -0,0 +1,19 @@
|
||||
extends Node
|
||||
|
||||
# Run-Zustand
|
||||
var current_wave: int = 1
|
||||
var wave_timer_remaining: float = 0.0
|
||||
var run_initialized: bool = false
|
||||
|
||||
# Dungeon-Kontext (für XP-Zuordnung nach Clear)
|
||||
var last_dungeon_variant: int = 0
|
||||
|
||||
# Flag für Forced Return (Timer läuft ab während Spieler im Dungeon)
|
||||
var force_return_to_world: bool = false
|
||||
|
||||
func reset() -> void:
|
||||
current_wave = 1
|
||||
wave_timer_remaining = 0.0
|
||||
run_initialized = false
|
||||
last_dungeon_variant = 0
|
||||
force_return_to_world = false
|
||||
Reference in New Issue
Block a user