prototype vibe

This commit is contained in:
Marek Lenczewski
2026-04-16 17:20:57 +02:00
parent cf5979803e
commit f21e30eb55
72 changed files with 1330 additions and 70 deletions

View File

@@ -4,6 +4,7 @@ extends StaticBody3D
@export var is_exit: bool = false
var active := false
var dungeon_variant: int = 0
func _ready() -> void:
if not is_exit:
@@ -28,6 +29,7 @@ func _on_gate_area_body_entered(body: Node3D) -> void:
PlayerData.returning_from_dungeon = true
else:
PlayerData.portal_position = global_position
GameState.last_dungeon_variant = dungeon_variant
call_deferred("_change_scene")
func _change_scene() -> void: