prototype vibe
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10
scenes/tavern/init.gd
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10
scenes/tavern/init.gd
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extends StaticBody3D
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@export var stats: TavernStats
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func _ready() -> void:
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add_to_group("tavern")
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TavernData.register(self, stats)
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func _exit_tree() -> void:
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TavernData.deregister(self)
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