prototype vibe

This commit is contained in:
Marek Lenczewski
2026-04-16 17:20:57 +02:00
parent cf5979803e
commit f21e30eb55
72 changed files with 1330 additions and 70 deletions

View File

@@ -0,0 +1,21 @@
extends Node
func _ready() -> void:
EventBus.game_over.connect(_on_game_over)
if GameState.force_return_to_world:
call_deferred("_handle_force_return")
func _handle_force_return() -> void:
GameState.force_return_to_world = false
var player: Node3D = get_tree().get_first_node_in_group("player")
var tavern: Node3D = get_tree().get_first_node_in_group("tavern")
if player and tavern:
player.global_position = tavern.global_position + Vector3(0, 1, -6)
var invasion: Node = get_node_or_null("../Systems/InvasionSystem")
if invasion:
invasion.trigger()
func _on_game_over() -> void:
var overlay: CanvasLayer = get_node_or_null("../GameOverOverlay")
if overlay and overlay.has_method("show_overlay"):
overlay.show_overlay(GameState.current_wave)