prototype vibe

This commit is contained in:
Marek Lenczewski
2026-04-16 17:20:57 +02:00
parent cf5979803e
commit f21e30eb55
72 changed files with 1330 additions and 70 deletions

View File

@@ -16,7 +16,7 @@ func _process(_delta: float) -> void:
var aa_damage: float = ability_set.aa_damage
var aa_range: float = ability_set.aa_range
var aa_is_heal: bool = ability_set.aa_is_heal
var dmg: float = aa_damage * (PlayerData.buff_heal if aa_is_heal else PlayerData.buff_damage)
var dmg: float = aa_damage * (PlayerData.buff_heal if aa_is_heal else PlayerData.buff_damage) * PlayerData.level_scale
if aa_is_heal:
EventBus.heal_requested.emit(player, player, dmg)
else: