prototype vibe

This commit is contained in:
Marek Lenczewski
2026-04-16 17:20:57 +02:00
parent cf5979803e
commit f21e30eb55
72 changed files with 1330 additions and 70 deletions

View File

@@ -5,9 +5,10 @@ func _ready() -> void:
func _on_damage_requested(attacker: Node, target: Node, amount: float) -> void:
var remaining: float = amount
var shield_system: Node = get_node_or_null("../ShieldSystem")
if shield_system:
remaining = shield_system.absorb(target, remaining)
if not target.is_in_group("tavern"):
var shield_system: Node = get_node_or_null("../ShieldSystem")
if shield_system:
remaining = shield_system.absorb(target, remaining)
EventBus.damage_dealt.emit(attacker, target, amount)
if remaining > 0:
_apply_damage(target, remaining)
@@ -33,6 +34,11 @@ func _apply_damage(entity: Node, amount: float) -> void:
if health < 0:
health = 0
PortalData.set_health(entity, health)
elif entity.is_in_group("tavern"):
var health: float = TavernData.get_stat(entity, "health") - amount
if health < 0:
health = 0
TavernData.set_health(entity, health)
func _get_player() -> Node:
return get_tree().get_first_node_in_group("player")