prototype vibe
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@@ -8,6 +8,12 @@ const MARGIN := 2
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var ability_labels: Array[String] = ["1", "2", "3", "4", "P"]
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var effect_container: HBoxContainer = null
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var tavern_bar: ProgressBar = null
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var tavern_label: Label = null
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var wave_label: Label = null
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var level_label: Label = null
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var xp_bar: ProgressBar = null
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var xp_label: Label = null
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func _ready() -> void:
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EventBus.health_changed.connect(_on_health_changed)
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@@ -19,6 +25,11 @@ func _ready() -> void:
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EventBus.cooldown_tick.connect(_on_cooldown_tick)
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EventBus.effect_applied.connect(_on_effect_applied)
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EventBus.effect_expired.connect(_on_effect_expired)
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EventBus.tavern_damaged.connect(_on_tavern_damaged)
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EventBus.wave_started.connect(_on_wave_started)
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EventBus.wave_timer_tick.connect(_on_wave_timer_tick)
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EventBus.xp_gained.connect(_on_xp_gained)
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EventBus.level_up.connect(_on_level_up)
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_init_hud.call_deferred()
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func _init_hud() -> void:
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@@ -31,6 +42,121 @@ func _init_hud() -> void:
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effect_container.position = Vector2(10, 60)
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effect_container.add_theme_constant_override("separation", 3)
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hud.add_child(effect_container)
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_init_tavern_bar(hud)
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_init_xp_bar(hud)
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func _init_tavern_bar(hud: CanvasLayer) -> void:
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var container := VBoxContainer.new()
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container.name = "TavernContainer"
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container.anchor_left = 0.5
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container.anchor_right = 0.5
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container.offset_left = -150
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container.offset_right = 150
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container.offset_top = 10
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container.add_theme_constant_override("separation", 2)
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wave_label = Label.new()
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wave_label.text = "Welle 1 — 60:00"
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wave_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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wave_label.add_theme_font_size_override("font_size", 18)
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container.add_child(wave_label)
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var title := Label.new()
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title.text = "Taverne"
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title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title.add_theme_font_size_override("font_size", 14)
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container.add_child(title)
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tavern_bar = ProgressBar.new()
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tavern_bar.custom_minimum_size = Vector2(300, 22)
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tavern_bar.show_percentage = false
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var bg := StyleBoxFlat.new()
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bg.bg_color = Color(0.3, 0.1, 0.1, 1)
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var fill := StyleBoxFlat.new()
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fill.bg_color = Color(0.9, 0.7, 0.2, 1)
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tavern_bar.add_theme_stylebox_override("background", bg)
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tavern_bar.add_theme_stylebox_override("fill", fill)
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tavern_bar.max_value = 5000.0
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tavern_bar.value = 5000.0
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container.add_child(tavern_bar)
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tavern_label = Label.new()
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tavern_label.text = "5000/5000"
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tavern_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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tavern_label.anchor_left = 0.0
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tavern_label.anchor_right = 1.0
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tavern_bar.add_child(tavern_label)
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hud.add_child(container)
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func _on_tavern_damaged(current: float, max_val: float) -> void:
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if tavern_bar:
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tavern_bar.max_value = max_val
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tavern_bar.value = current
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if tavern_label:
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tavern_label.text = "%d/%d" % [current, max_val]
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func _init_xp_bar(hud: CanvasLayer) -> void:
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var container := VBoxContainer.new()
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container.name = "LevelContainer"
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container.anchor_left = 1.0
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container.anchor_top = 1.0
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container.anchor_right = 1.0
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container.anchor_bottom = 1.0
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container.offset_left = -260
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container.offset_top = -80
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container.offset_right = -10
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container.offset_bottom = -10
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container.add_theme_constant_override("separation", 2)
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level_label = Label.new()
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level_label.text = "Level 1"
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level_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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level_label.add_theme_font_size_override("font_size", 20)
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container.add_child(level_label)
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xp_bar = ProgressBar.new()
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xp_bar.custom_minimum_size = Vector2(250, 22)
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xp_bar.max_value = 1
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xp_bar.value = 0
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xp_bar.show_percentage = false
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var bg := StyleBoxFlat.new()
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bg.bg_color = Color(0.1, 0.2, 0.1, 1)
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var fill := StyleBoxFlat.new()
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fill.bg_color = Color(0.3, 0.9, 0.3, 1)
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xp_bar.add_theme_stylebox_override("background", bg)
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xp_bar.add_theme_stylebox_override("fill", fill)
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xp_label = Label.new()
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xp_label.text = "0/1"
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xp_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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xp_label.anchor_left = 0.0
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xp_label.anchor_right = 1.0
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xp_bar.add_child(xp_label)
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container.add_child(xp_bar)
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hud.add_child(container)
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_update_xp_ui()
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func _on_xp_gained(_player: Node, _amount: int) -> void:
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_update_xp_ui()
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func _on_level_up(_player: Node, _new_level: int) -> void:
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_update_xp_ui()
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func _update_xp_ui() -> void:
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if level_label:
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level_label.text = "Level %d" % PlayerData.level
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if xp_bar:
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xp_bar.max_value = PlayerData.xp_to_next
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xp_bar.value = PlayerData.xp
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if xp_label:
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xp_label.text = "%d/%d" % [PlayerData.xp, PlayerData.xp_to_next]
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func _on_wave_started(_wave_number: int) -> void:
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_update_wave_label()
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func _on_wave_timer_tick(_seconds_remaining: float) -> void:
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_update_wave_label()
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func _update_wave_label() -> void:
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if not wave_label:
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return
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var secs: int = int(max(0.0, GameState.wave_timer_remaining))
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var mm: int = secs / 60
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var ss: int = secs % 60
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wave_label.text = "Welle %d — %02d:%02d" % [GameState.current_wave, mm, ss]
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func _on_health_changed(entity: Node, current: float, max_val: float) -> void:
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if entity != PlayerData:
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