prototype vibe

This commit is contained in:
Marek Lenczewski
2026-04-16 17:20:57 +02:00
parent cf5979803e
commit f21e30eb55
72 changed files with 1330 additions and 70 deletions

View File

@@ -8,6 +8,12 @@ const MARGIN := 2
var ability_labels: Array[String] = ["1", "2", "3", "4", "P"]
var effect_container: HBoxContainer = null
var tavern_bar: ProgressBar = null
var tavern_label: Label = null
var wave_label: Label = null
var level_label: Label = null
var xp_bar: ProgressBar = null
var xp_label: Label = null
func _ready() -> void:
EventBus.health_changed.connect(_on_health_changed)
@@ -19,6 +25,11 @@ func _ready() -> void:
EventBus.cooldown_tick.connect(_on_cooldown_tick)
EventBus.effect_applied.connect(_on_effect_applied)
EventBus.effect_expired.connect(_on_effect_expired)
EventBus.tavern_damaged.connect(_on_tavern_damaged)
EventBus.wave_started.connect(_on_wave_started)
EventBus.wave_timer_tick.connect(_on_wave_timer_tick)
EventBus.xp_gained.connect(_on_xp_gained)
EventBus.level_up.connect(_on_level_up)
_init_hud.call_deferred()
func _init_hud() -> void:
@@ -31,6 +42,121 @@ func _init_hud() -> void:
effect_container.position = Vector2(10, 60)
effect_container.add_theme_constant_override("separation", 3)
hud.add_child(effect_container)
_init_tavern_bar(hud)
_init_xp_bar(hud)
func _init_tavern_bar(hud: CanvasLayer) -> void:
var container := VBoxContainer.new()
container.name = "TavernContainer"
container.anchor_left = 0.5
container.anchor_right = 0.5
container.offset_left = -150
container.offset_right = 150
container.offset_top = 10
container.add_theme_constant_override("separation", 2)
wave_label = Label.new()
wave_label.text = "Welle 1 — 60:00"
wave_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
wave_label.add_theme_font_size_override("font_size", 18)
container.add_child(wave_label)
var title := Label.new()
title.text = "Taverne"
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
title.add_theme_font_size_override("font_size", 14)
container.add_child(title)
tavern_bar = ProgressBar.new()
tavern_bar.custom_minimum_size = Vector2(300, 22)
tavern_bar.show_percentage = false
var bg := StyleBoxFlat.new()
bg.bg_color = Color(0.3, 0.1, 0.1, 1)
var fill := StyleBoxFlat.new()
fill.bg_color = Color(0.9, 0.7, 0.2, 1)
tavern_bar.add_theme_stylebox_override("background", bg)
tavern_bar.add_theme_stylebox_override("fill", fill)
tavern_bar.max_value = 5000.0
tavern_bar.value = 5000.0
container.add_child(tavern_bar)
tavern_label = Label.new()
tavern_label.text = "5000/5000"
tavern_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
tavern_label.anchor_left = 0.0
tavern_label.anchor_right = 1.0
tavern_bar.add_child(tavern_label)
hud.add_child(container)
func _on_tavern_damaged(current: float, max_val: float) -> void:
if tavern_bar:
tavern_bar.max_value = max_val
tavern_bar.value = current
if tavern_label:
tavern_label.text = "%d/%d" % [current, max_val]
func _init_xp_bar(hud: CanvasLayer) -> void:
var container := VBoxContainer.new()
container.name = "LevelContainer"
container.anchor_left = 1.0
container.anchor_top = 1.0
container.anchor_right = 1.0
container.anchor_bottom = 1.0
container.offset_left = -260
container.offset_top = -80
container.offset_right = -10
container.offset_bottom = -10
container.add_theme_constant_override("separation", 2)
level_label = Label.new()
level_label.text = "Level 1"
level_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
level_label.add_theme_font_size_override("font_size", 20)
container.add_child(level_label)
xp_bar = ProgressBar.new()
xp_bar.custom_minimum_size = Vector2(250, 22)
xp_bar.max_value = 1
xp_bar.value = 0
xp_bar.show_percentage = false
var bg := StyleBoxFlat.new()
bg.bg_color = Color(0.1, 0.2, 0.1, 1)
var fill := StyleBoxFlat.new()
fill.bg_color = Color(0.3, 0.9, 0.3, 1)
xp_bar.add_theme_stylebox_override("background", bg)
xp_bar.add_theme_stylebox_override("fill", fill)
xp_label = Label.new()
xp_label.text = "0/1"
xp_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
xp_label.anchor_left = 0.0
xp_label.anchor_right = 1.0
xp_bar.add_child(xp_label)
container.add_child(xp_bar)
hud.add_child(container)
_update_xp_ui()
func _on_xp_gained(_player: Node, _amount: int) -> void:
_update_xp_ui()
func _on_level_up(_player: Node, _new_level: int) -> void:
_update_xp_ui()
func _update_xp_ui() -> void:
if level_label:
level_label.text = "Level %d" % PlayerData.level
if xp_bar:
xp_bar.max_value = PlayerData.xp_to_next
xp_bar.value = PlayerData.xp
if xp_label:
xp_label.text = "%d/%d" % [PlayerData.xp, PlayerData.xp_to_next]
func _on_wave_started(_wave_number: int) -> void:
_update_wave_label()
func _on_wave_timer_tick(_seconds_remaining: float) -> void:
_update_wave_label()
func _update_wave_label() -> void:
if not wave_label:
return
var secs: int = int(max(0.0, GameState.wave_timer_remaining))
var mm: int = secs / 60
var ss: int = secs % 60
wave_label.text = "Welle %d%02d:%02d" % [GameState.current_wave, mm, ss]
func _on_health_changed(entity: Node, current: float, max_val: float) -> void:
if entity != PlayerData: