# Kommunikation ## Datenfluss ``` Szene → Event → System → Autoload → Event → Szene/HUD ``` ## Autoloads - PlayerStats — Spieler-Daten (HP, Shield, Rolle, Target, Cooldowns, Position) - EnemyStats — Enemy-Daten pro Node (HP, Shield, State, Target) - BossStats — Boss-Daten pro Node (wie Enemy, andere Basiswerte) - PortalStats — Portal-Daten pro Node (HP, Thresholds) - EventBus — Signale ## Player Scripts: init, movement, targeting, role, camera, ability Events out: - ability_use(player, ability_index) - role_change_requested(player, role) - target_requested(player, target) ## Enemy Scripts: init, detection Events out: - enemy_detected(enemy, player) - enemy_lost(enemy, player) ## Boss Scripts: init, detection (erbt von Enemy) Events out: wie Enemy ## Portal Scripts: init Events out: - portal_entered(portal, player) ## Gate Scripts: gate Liest: PlayerStats (Szenenwechsel) ## Dungeon Scripts: dungeon_manager Hört: BossStats.died ## HUD Scripts: hud_vitals, hud_respawn, hud_abilities, hud_effects Hört: PlayerStats Events (health_changed, shield_changed, died, respawned, role_changed, cooldown_tick) ## Healthbar Scripts: healthbar, healthbar_shield, healthbar_status, healthbar_effects Hört: health_changed(entity), shield_changed(entity), target_changed, effect_applied/expired ## Systems → wer hört was, wer schreibt wohin | System | Hört | Schreibt | |--------|------|----------| | role_system | role_change_requested | PlayerStats | | ability_system | ability_use | → damage_system/heal_system | | damage_system | (von ability, attack, ai, debuff) | PlayerStats/EnemyStats/BossStats/PortalStats | | heal_system | (von ability, buff) | PlayerStats/EnemyStats/BossStats | | attack_system | _process | → damage_system/heal_system | | shield_system | _process | PlayerStats/EnemyStats/BossStats | | cooldown_system | _process | PlayerStats | | respawn_system | PlayerStats.died | PlayerStats | | targeting_system | target_requested, entity_died | PlayerStats | | aggro_system | damage_dealt, enemy_detected/lost, entity_died | EnemyStats/BossStats | | aura_system | _process | → buff_system | | buff_system | effect_requested | PlayerStats | | debuff_system | effect_requested | → damage_system | | spawn_system | health_changed (Portal) | EnemyStats | | ai_system | _process | EnemyStats/BossStats, → damage_system | | element_system | element_damage_dealt | → debuff_system |