[gd_scene load_steps=8 format=3 uid="uid://b0enemy00001"] [ext_resource type="Script" path="res://scenes/entities/enemy/enemy.gd" id="1"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"] height = 1.6 radius = 0.4 [sub_resource type="CapsuleMesh" id="CapsuleMesh_1"] height = 1.6 radius = 0.4 [sub_resource type="StandardMaterial3D" id="Mat_1"] albedo_color = Color(0.6, 0.6, 0.6, 1) [sub_resource type="SphereShape3D" id="SphereShape3D_1"] radius = 12.0 [sub_resource type="QuadMesh" id="QuadMesh_1"] size = Vector2(1.0, 0.12) [sub_resource type="StandardMaterial3D" id="HBMat"] shading_mode = 0 no_depth_test = true albedo_color = Color(0.9, 0.2, 0.2, 1) [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1"] properties/0/path = NodePath(".:sync_position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath(".:sync_yaw") properties/1/spawn = true properties/1/replication_mode = 1 [node name="Enemy" type="CharacterBody3D"] collision_layer = 4 collision_mask = 1 script = ExtResource("1") [node name="Collision" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0) shape = SubResource("CapsuleShape3D_1") [node name="MeshHolder" type="Node3D" parent="."] [node name="Mesh" type="MeshInstance3D" parent="MeshHolder"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0) mesh = SubResource("CapsuleMesh_1") material_override = SubResource("Mat_1") [node name="NameLabel" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0) billboard = 1 text = "Enemy" font_size = 20 outline_size = 3 [node name="Healthbar" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.95, 0) mesh = SubResource("QuadMesh_1") material_override = SubResource("HBMat") gi_mode = 0 [node name="DetectionArea" type="Area3D" parent="."] collision_layer = 0 collision_mask = 2 [node name="DetectionShape" type="CollisionShape3D" parent="DetectionArea"] shape = SubResource("SphereShape3D_1") [node name="NavAgent" type="NavigationAgent3D" parent="."] path_desired_distance = 0.5 target_desired_distance = 0.5 [node name="Synchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_1")