[gd_scene load_steps=4 format=3 uid="uid://b0loot0001"] [ext_resource type="Script" path="res://scenes/entities/loot/loot_drop.gd" id="1"] [sub_resource type="BoxMesh" id="BoxMesh_1"] size = Vector3(0.4, 0.4, 0.4) [sub_resource type="StandardMaterial3D" id="LootMat"] albedo_color = Color(0.95, 0.85, 0.2, 1) emission_enabled = true emission = Color(1.0, 0.9, 0.4, 1) emission_energy_multiplier = 0.6 [sub_resource type="SphereShape3D" id="SphereShape3D_1"] radius = 1.2 [node name="LootDrop" type="Area3D"] collision_layer = 0 collision_mask = 2 script = ExtResource("1") [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) mesh = SubResource("BoxMesh_1") material_override = SubResource("LootMat") [node name="Label" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) billboard = 1 text = "Loot" font_size = 18 outline_size = 3 [node name="PickupShape" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_1")