extends Node const ICON_SIZE := 10 const FONT_SIZE := 7 const BORDER_WIDTH := 1 const ICON_MARGIN := 0 const BASE_HEIGHT := 29 var styles: Dictionary = {} func _ready() -> void: EventBus.health_changed.connect(_on_health_changed) EventBus.shield_changed.connect(_on_shield_changed) EventBus.target_changed.connect(_on_target_changed) EventBus.entity_died.connect(_on_entity_died) EventBus.effect_applied.connect(_on_effect_applied) EventBus.effect_expired.connect(_on_effect_expired) EventBus.portal_spawn.connect(_on_portal_spawn) _init_nameplates.call_deferred() func _init_nameplates() -> void: for enemy in get_tree().get_nodes_in_group("enemies"): _setup_nameplate(enemy) for portal in get_tree().get_nodes_in_group("portals"): _setup_nameplate(portal) func _setup_nameplate(entity: Node) -> void: var nameplate: Sprite3D = entity.get_node_or_null("Healthbar") if not nameplate: return var viewport: SubViewport = nameplate.get_node("SubViewport") nameplate.texture = viewport.get_texture() var border: ColorRect = viewport.get_node_or_null("Border") if border: border.visible = false func _process(_delta: float) -> void: var player: Node = get_tree().get_first_node_in_group("player") for enemy in get_tree().get_nodes_in_group("enemies"): if not is_instance_valid(enemy): continue var nameplate: Sprite3D = enemy.get_node_or_null("Healthbar") if not nameplate: continue var health_bar: ProgressBar = nameplate.get_node("SubViewport/HealthBar") var data_source: Node = _get_data_source(enemy) if not data_source: continue if enemy not in styles: var style_normal: StyleBoxFlat = health_bar.get_theme_stylebox("fill").duplicate() var style_aggro: StyleBoxFlat = style_normal.duplicate() style_aggro.bg_color = Color(0.2, 0.4, 0.9, 1) styles[enemy] = { "normal": style_normal, "aggro": style_aggro } var s: Dictionary = styles[enemy] var enemy_target: Variant = data_source.get_stat(enemy, "target") if player and enemy_target == player: health_bar.add_theme_stylebox_override("fill", s["aggro"]) else: health_bar.add_theme_stylebox_override("fill", s["normal"]) func _on_health_changed(entity: Node, current: float, max_val: float) -> void: if entity == PlayerData: return if not is_instance_valid(entity): return var nameplate: Sprite3D = entity.get_node_or_null("Healthbar") if not nameplate: return if not nameplate.texture: _setup_nameplate(entity) var bar: ProgressBar = nameplate.get_node("SubViewport/HealthBar") bar.max_value = max_val bar.value = current func _on_shield_changed(entity: Node, current: float, max_val: float) -> void: if entity == PlayerData: return if not is_instance_valid(entity): return var nameplate: Sprite3D = entity.get_node_or_null("Healthbar") if not nameplate: return var bar: ProgressBar = nameplate.get_node_or_null("SubViewport/ShieldBar") if not bar: return if max_val <= 0: bar.visible = false return bar.visible = true bar.max_value = max_val bar.value = current func _on_target_changed(_player: Node, target: Node) -> void: for enemy in get_tree().get_nodes_in_group("enemies"): if not is_instance_valid(enemy): continue var nameplate: Sprite3D = enemy.get_node_or_null("Healthbar") if nameplate: nameplate.get_node("SubViewport/Border").visible = (target == enemy) for portal in get_tree().get_nodes_in_group("portals"): if not is_instance_valid(portal): continue var nameplate: Sprite3D = portal.get_node_or_null("Healthbar") if nameplate: nameplate.get_node("SubViewport/Border").visible = (target == portal) func _on_entity_died(entity: Node) -> void: if entity != PlayerData and is_instance_valid(entity): styles.erase(entity) func _on_effect_applied(target: Node, effect: Effect) -> void: if target == PlayerData: return if not is_instance_valid(target): return var nameplate: Sprite3D = target.get_node_or_null("Healthbar") if not nameplate: return var container: HBoxContainer = _get_or_create_effect_container(nameplate) _add_icon(container, effect) _resize_viewport(nameplate) func _on_effect_expired(target: Node, effect: Effect) -> void: if target == PlayerData: return if not is_instance_valid(target): return var nameplate: Sprite3D = target.get_node_or_null("Healthbar") if not nameplate: return var container: HBoxContainer = nameplate.get_node_or_null("SubViewport/EffectContainer") if container: _remove_icon(container, effect) _resize_viewport.call_deferred(nameplate) func _on_portal_spawn(_portal: Node, enemies: Array) -> void: for enemy in enemies: _setup_nameplate.call_deferred(enemy) func _get_or_create_effect_container(nameplate: Sprite3D) -> HBoxContainer: var viewport: SubViewport = nameplate.get_node("SubViewport") var container: HBoxContainer = viewport.get_node_or_null("EffectContainer") if container: return container container = HBoxContainer.new() container.name = "EffectContainer" var health_bar: ProgressBar = viewport.get_node("HealthBar") var shield_bar: ProgressBar = viewport.get_node_or_null("ShieldBar") var y_pos: float = 0.0 if shield_bar and shield_bar.visible: y_pos = shield_bar.offset_bottom + 2 else: y_pos = health_bar.offset_bottom + 2 container.position = Vector2(2, y_pos) container.add_theme_constant_override("separation", 1) viewport.add_child(container) return container func _resize_viewport(nameplate: Sprite3D) -> void: var viewport: SubViewport = nameplate.get_node("SubViewport") var border: ColorRect = viewport.get_node("Border") var container: HBoxContainer = viewport.get_node_or_null("EffectContainer") if not container: return var icon_count := 0 for child in container.get_children(): if not child.is_queued_for_deletion(): icon_count += 1 if icon_count > 0: var needed: int = int(container.position.y) + ICON_SIZE + 4 viewport.size.y = max(BASE_HEIGHT, needed) border.offset_bottom = viewport.size.y else: viewport.size.y = BASE_HEIGHT border.offset_bottom = BASE_HEIGHT func _add_icon(container: HBoxContainer, effect: Effect) -> void: var panel := PanelContainer.new() var style := StyleBoxFlat.new() match effect.type: Effect.Type.AURA: style.bg_color = Color(0.15, 0.15, 0.3, 1) style.border_color = Color(0.3, 0.5, 1.0, 1) Effect.Type.BUFF: style.bg_color = Color(0.15, 0.3, 0.15, 1) style.border_color = Color(0.3, 1.0, 0.3, 1) Effect.Type.DEBUFF: style.bg_color = Color(0.3, 0.15, 0.15, 1) style.border_color = Color(1.0, 0.3, 0.3, 1) style.set_border_width_all(BORDER_WIDTH) style.set_content_margin_all(ICON_MARGIN) panel.add_theme_stylebox_override("panel", style) var label := Label.new() label.text = effect.effect_name.left(1) label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER label.add_theme_font_size_override("font_size", FONT_SIZE) label.add_theme_color_override("font_color", Color.WHITE) label.custom_minimum_size = Vector2(ICON_SIZE, ICON_SIZE) panel.add_child(label) panel.custom_minimum_size = Vector2(ICON_SIZE + BORDER_WIDTH * 2, ICON_SIZE + BORDER_WIDTH * 2) panel.set_meta("effect_type", effect.type) panel.set_meta("effect_name", effect.effect_name) var insert_idx := 0 for child in container.get_children(): if child.has_meta("effect_type") and child.get_meta("effect_type") <= effect.type: insert_idx += 1 else: break container.add_child(panel) container.move_child(panel, insert_idx) func _remove_icon(container: HBoxContainer, effect: Effect) -> void: for child in container.get_children(): if child.has_meta("effect_type") and child.has_meta("effect_name"): if child.get_meta("effect_type") == effect.type and child.get_meta("effect_name") == effect.effect_name: child.queue_free() return func _get_data_source(entity: Node) -> Node: if entity.is_in_group("boss"): return BossData elif entity.is_in_group("enemies"): return EnemyData return null