extends Node const ROLE_TANK: int = 0 const ROLE_DAMAGE: int = 1 const ROLE_HEALER: int = 2 const SCENE_MAIN_MENU: String = "res://scenes/menu/main_menu.tscn" const SCENE_LOBBY: String = "res://scenes/menu/lobby.tscn" const SCENE_WORLD: String = "res://scenes/world/world.tscn" const SCENE_DUNGEON: String = "res://scenes/dungeon/dungeon.tscn" const SCENE_OPTIONS: String = "res://scenes/menu/options_menu.tscn" var current_scene: String = SCENE_MAIN_MENU var paused: bool = false var run_seed: int = 0 var dungeon_seed: int = 0 var dungeon_red: bool = false var current_wave: int = 1 var portal_return_position: Vector3 = Vector3.ZERO func reset_run() -> void: run_seed = randi() current_wave = 1 dungeon_seed = 0 dungeon_red = false paused = false Stats.clear_all() func change_scene(path: String) -> void: current_scene = path EventBus.scene_change_requested.emit(path) get_tree().change_scene_to_file(path) func set_paused(value: bool) -> void: paused = value get_tree().paused = value