class_name Effect extends Resource enum Type { BUFF, DEBUFF, AURA, DOT, HOT } @export var effect_name: StringName = &"" @export var type: Type = Type.BUFF @export var stat: StringName = &"" @export var value: float = 0.0 @export var is_multiplier: bool = false @export var duration: float = -1.0 @export var aura_radius: float = 0.0 @export var tick_interval: float = 0.0 @export var element: int = Element.NONE @export var icon: Texture2D