[gd_scene load_steps=23 format=3 uid="uid://b0dungeon0001"] [ext_resource type="Script" path="res://scenes/dungeon/dungeon_manager.gd" id="1"] [ext_resource type="PackedScene" uid="uid://b0player00001" path="res://scenes/entities/player/player.tscn" id="2"] [ext_resource type="Script" path="res://systems/health_system.gd" id="4"] [ext_resource type="Script" path="res://systems/shield_system.gd" id="5"] [ext_resource type="Script" path="res://systems/respawn_system.gd" id="6"] [ext_resource type="Script" path="res://systems/cooldown_system.gd" id="7"] [ext_resource type="Script" path="res://systems/role_system.gd" id="8"] [ext_resource type="Script" path="res://systems/effect_system.gd" id="9"] [ext_resource type="Script" path="res://systems/element_system.gd" id="10"] [ext_resource type="Script" path="res://systems/aggro_system.gd" id="11"] [ext_resource type="Script" path="res://systems/combat/ability_system.gd" id="12"] [ext_resource type="Script" path="res://systems/combat/auto_attack_system.gd" id="13"] [ext_resource type="Script" path="res://systems/spawn_system.gd" id="14"] [ext_resource type="Script" path="res://systems/xp_system.gd" id="17"] [ext_resource type="Script" path="res://systems/loot_system.gd" id="18"] [ext_resource type="Script" path="res://systems/inventory_system.gd" id="19"] [ext_resource type="Script" path="res://systems/chat_system.gd" id="24"] [ext_resource type="Script" path="res://systems/map_system.gd" id="25"] [ext_resource type="PackedScene" uid="uid://b0hud00001" path="res://scenes/hud/hud.tscn" id="26"] [ext_resource type="Script" path="res://systems/audio_system.gd" id="27"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1"] sky_top_color = Color(0.1, 0.05, 0.1, 1) sky_horizon_color = Color(0.15, 0.05, 0.05, 1) ground_horizon_color = Color(0.1, 0.05, 0.05, 1) ground_bottom_color = Color(0.0, 0.0, 0.0, 1) [sub_resource type="Sky" id="Sky_1"] sky_material = SubResource("ProceduralSkyMaterial_1") [sub_resource type="Environment" id="Environment_1"] background_mode = 2 sky = SubResource("Sky_1") ambient_light_source = 3 ambient_light_color = Color(0.2, 0.18, 0.2, 1) ambient_light_energy = 0.4 [node name="Dungeon" type="Node3D"] script = ExtResource("1") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_1") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.866, -0.354, 0.354, 0, 0.707, 0.707, -0.5, -0.612, 0.612, 0, 30, 0) light_energy = 0.7 [node name="DungeonGeometry" type="Node3D" parent="."] [node name="Systems" type="Node" parent="."] [node name="HealthSystem" type="Node" parent="Systems"] script = ExtResource("4") [node name="ShieldSystem" type="Node" parent="Systems"] script = ExtResource("5") [node name="RespawnSystem" type="Node" parent="Systems"] script = ExtResource("6") [node name="CooldownSystem" type="Node" parent="Systems"] script = ExtResource("7") [node name="RoleSystem" type="Node" parent="Systems"] script = ExtResource("8") [node name="EffectSystem" type="Node" parent="Systems"] script = ExtResource("9") [node name="ElementSystem" type="Node" parent="Systems"] script = ExtResource("10") [node name="AggroSystem" type="Node" parent="Systems"] script = ExtResource("11") [node name="AbilitySystem" type="Node" parent="Systems"] script = ExtResource("12") [node name="AutoAttackSystem" type="Node" parent="Systems"] script = ExtResource("13") [node name="SpawnSystem" type="Node" parent="Systems"] script = ExtResource("14") [node name="LootSystem" type="Node" parent="Systems"] script = ExtResource("18") [node name="XpSystem" type="Node" parent="Systems"] script = ExtResource("17") [node name="InventorySystem" type="Node" parent="Systems"] script = ExtResource("19") [node name="ChatSystem" type="Node" parent="Systems"] script = ExtResource("24") [node name="MapSystem" type="Node" parent="Systems"] script = ExtResource("25") [node name="AudioSystem" type="Node" parent="Systems"] script = ExtResource("27") [node name="EntityRoot" type="Node3D" parent="."] [node name="Players" type="Node3D" parent="EntityRoot"] [node name="Enemies" type="Node3D" parent="EntityRoot"] [node name="Loot" type="Node3D" parent="EntityRoot"] [node name="Portals" type="Node3D" parent="EntityRoot"] [node name="Buildings" type="Node3D" parent="EntityRoot"] [node name="Gates" type="Node3D" parent="EntityRoot"] [node name="Npcs" type="Node3D" parent="EntityRoot"] [node name="PlayerSpawner" type="MultiplayerSpawner" parent="."] _spawnable_scenes = PackedStringArray("res://scenes/entities/player/player.tscn") spawn_path = NodePath("../EntityRoot/Players") [node name="EnemySpawner" type="MultiplayerSpawner" parent="."] _spawnable_scenes = PackedStringArray("res://scenes/entities/enemy/enemy.tscn") spawn_path = NodePath("../EntityRoot/Enemies") [node name="LootSpawner" type="MultiplayerSpawner" parent="."] _spawnable_scenes = PackedStringArray("res://scenes/entities/loot/loot_drop.tscn") spawn_path = NodePath("../EntityRoot/Loot") [node name="HUD" parent="." instance=ExtResource("26")]