[gd_scene load_steps=7 format=3 uid="uid://b0gate0001"] [ext_resource type="Script" path="res://scenes/entities/gate/gate.gd" id="1"] [sub_resource type="BoxShape3D" id="BoxShape3D_1"] size = Vector3(2, 3, 2) [sub_resource type="BoxMesh" id="BoxMesh_1"] size = Vector3(2, 3, 2) [sub_resource type="StandardMaterial3D" id="GateMat"] albedo_color = Color(0.4, 0.4, 0.55, 1) emission_enabled = true emission = Color(0.2, 0.2, 0.4, 1) emission_energy_multiplier = 0.4 [sub_resource type="QuadMesh" id="QuadMesh_HB"] size = Vector2(1.0, 0.18) [sub_resource type="StandardMaterial3D" id="HBMat"] shading_mode = 0 no_depth_test = true albedo_color = Color(0.95, 0.4, 0.2, 1) [node name="Gate" type="StaticBody3D"] collision_layer = 4 collision_mask = 0 script = ExtResource("1") [node name="Collision" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) shape = SubResource("BoxShape3D_1") [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) mesh = SubResource("BoxMesh_1") material_override = SubResource("GateMat") [node name="NameLabel" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.0, 0) billboard = 1 text = "Gate" font_size = 22 outline_size = 3 [node name="Healthbar" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 0) mesh = SubResource("QuadMesh_HB") material_override = SubResource("HBMat") gi_mode = 0 [node name="SpawnPoint" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3)