[gd_scene load_steps=6 format=3 uid="uid://b0village001"] [ext_resource type="Script" path="res://scenes/entities/village/village.gd" id="1"] [sub_resource type="BoxShape3D" id="BoxShape_1"] size = Vector3(6, 4, 6) [sub_resource type="BoxMesh" id="BoxMesh_1"] size = Vector3(6, 4, 6) [sub_resource type="StandardMaterial3D" id="VillageMat"] albedo_color = Color(0.55, 0.4, 0.25, 1) [sub_resource type="QuadMesh" id="QuadMesh_HB"] size = Vector2(1.0, 0.25) [sub_resource type="StandardMaterial3D" id="HBMat"] shading_mode = 0 no_depth_test = true albedo_color = Color(0.4, 0.85, 0.4, 1) [node name="Village" type="StaticBody3D"] collision_layer = 1 collision_mask = 0 script = ExtResource("1") [node name="Collision" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) shape = SubResource("BoxShape_1") [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) mesh = SubResource("BoxMesh_1") material_override = SubResource("VillageMat") [node name="Label" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0) billboard = 1 text = "Village" font_size = 28 outline_size = 4 [node name="Healthbar" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.0, 0) mesh = SubResource("QuadMesh_HB") material_override = SubResource("HBMat") gi_mode = 0