[gd_scene format=3] [ext_resource type="PackedScene" path="res://player/player.tscn" id="player"] [ext_resource type="PackedScene" path="res://hud/hud.tscn" id="hud"] [ext_resource type="PackedScene" path="res://enemy/enemy.tscn" id="enemy"] [ext_resource type="PackedScene" path="res://enemy/boss.tscn" id="boss"] [ext_resource type="Script" path="res://dungeon/dungeon_manager.gd" id="dungeon_manager"] [ext_resource type="PackedScene" path="res://portal/gate.tscn" id="gate"] [ext_resource type="Script" path="res://systems/health_system.gd" id="health_system"] [ext_resource type="Script" path="res://systems/shield_system.gd" id="shield_system"] [ext_resource type="Script" path="res://systems/damage_system.gd" id="damage_system"] [ext_resource type="Script" path="res://systems/ability_system.gd" id="ability_system"] [ext_resource type="Script" path="res://systems/cooldown_system.gd" id="cooldown_system"] [ext_resource type="Script" path="res://systems/aggro_system.gd" id="aggro_system"] [ext_resource type="Script" path="res://systems/enemy_ai_system.gd" id="enemy_ai_system"] [ext_resource type="Script" path="res://systems/respawn_system.gd" id="respawn_system"] [ext_resource type="Script" path="res://systems/spawn_system.gd" id="spawn_system"] [ext_resource type="Script" path="res://systems/buff_system.gd" id="buff_system"] [sub_resource type="NavigationMesh" id="NavigationMesh_1"] vertices = PackedVector3Array(-7.0, 0.5, -7.0, -7.0, 0.5, 87.0, 7.0, 0.5, 87.0, 7.0, 0.5, -7.0) polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"] albedo_color = Color(0.2, 0.18, 0.15, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_1"] material = SubResource("StandardMaterial3D_floor") size = Vector2(15, 90) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"] albedo_color = Color(0.25, 0.22, 0.2, 1) [sub_resource type="BoxMesh" id="BoxMesh_north_south"] material = SubResource("StandardMaterial3D_wall") size = Vector3(15, 3, 0.5) [sub_resource type="BoxShape3D" id="BoxShape3D_north_south"] size = Vector3(15, 3, 0.5) [sub_resource type="BoxMesh" id="BoxMesh_east_west"] material = SubResource("StandardMaterial3D_wall") size = Vector3(0.5, 3, 90) [sub_resource type="BoxShape3D" id="BoxShape3D_east_west"] size = Vector3(0.5, 3, 90) [node name="Dungeon" type="Node3D"] [node name="Systems" type="Node" parent="."] [node name="HealthSystem" type="Node" parent="Systems"] script = ExtResource("health_system") [node name="ShieldSystem" type="Node" parent="Systems"] script = ExtResource("shield_system") [node name="DamageSystem" type="Node" parent="Systems"] script = ExtResource("damage_system") [node name="AbilitySystem" type="Node" parent="Systems"] script = ExtResource("ability_system") [node name="CooldownSystem" type="Node" parent="Systems"] script = ExtResource("cooldown_system") [node name="AggroSystem" type="Node" parent="Systems"] script = ExtResource("aggro_system") [node name="EnemyAISystem" type="Node" parent="Systems"] script = ExtResource("enemy_ai_system") [node name="RespawnSystem" type="Node" parent="Systems"] script = ExtResource("respawn_system") [node name="SpawnSystem" type="Node" parent="Systems"] script = ExtResource("spawn_system") [node name="BuffSystem" type="Node" parent="Systems"] script = ExtResource("buff_system") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="."] navigation_mesh = SubResource("NavigationMesh_1") [node name="Boden" type="MeshInstance3D" parent="NavigationRegion3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 40) mesh = SubResource("PlaneMesh_1") [node name="BodenCollision" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="BodenCollision"] shape = SubResource("WorldBoundaryShape3D_1") [node name="WallSouth" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -5.25) [node name="Mesh" type="MeshInstance3D" parent="WallSouth"] mesh = SubResource("BoxMesh_north_south") [node name="CollisionShape3D" type="CollisionShape3D" parent="WallSouth"] shape = SubResource("BoxShape3D_north_south") [node name="WallNorth" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 85.25) [node name="Mesh" type="MeshInstance3D" parent="WallNorth"] mesh = SubResource("BoxMesh_north_south") [node name="CollisionShape3D" type="CollisionShape3D" parent="WallNorth"] shape = SubResource("BoxShape3D_north_south") [node name="WallEast" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.75, 1.5, 40) [node name="Mesh" type="MeshInstance3D" parent="WallEast"] mesh = SubResource("BoxMesh_east_west") [node name="CollisionShape3D" type="CollisionShape3D" parent="WallEast"] shape = SubResource("BoxShape3D_east_west") [node name="WallWest" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.75, 1.5, 40) [node name="Mesh" type="MeshInstance3D" parent="WallWest"] mesh = SubResource("BoxMesh_east_west") [node name="CollisionShape3D" type="CollisionShape3D" parent="WallWest"] shape = SubResource("BoxShape3D_east_west") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707, 0.707, 0, -0.707, 0.707, 0, 10, 40) light_energy = 0.6 shadow_enabled = true [node name="Player" parent="." instance=ExtResource("player")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -3) [node name="HUD" parent="." instance=ExtResource("hud")] [node name="Enemy1a" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 15) [node name="Enemy1b" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 15) [node name="Enemy1c" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 15) [node name="Enemy1d" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 15) [node name="Enemy2a" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 30) [node name="Enemy2b" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 30) [node name="Enemy2c" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 30) [node name="Enemy2d" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 30) [node name="Enemy3a" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 45) [node name="Enemy3b" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 45) [node name="Enemy3c" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 45) [node name="Enemy3d" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 45) [node name="Enemy4a" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 60) [node name="Enemy4b" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 60) [node name="Enemy4c" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 60) [node name="Enemy4d" parent="." instance=ExtResource("enemy")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 60) [node name="Boss" parent="." instance=ExtResource("boss")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 75) [node name="ExitGate" parent="." instance=ExtResource("gate")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -4) target_scene = "res://world/world.tscn" is_exit = true [node name="DungeonManager" type="Node" parent="."] script = ExtResource("dungeon_manager")