[gd_scene format=3] [ext_resource type="Script" path="res://scenes/tavern/init.gd" id="1"] [ext_resource type="Resource" path="res://scenes/tavern/tavern_stats.tres" id="2"] [ext_resource type="PackedScene" path="res://assets/models/buildings/building_home_A_blue.gltf" id="3"] [sub_resource type="BoxShape3D" id="BoxShape3D_tavern"] size = Vector3(5, 3, 5) [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_health_bg"] bg_color = Color(0.3, 0.1, 0.1, 1) [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_health_fill"] bg_color = Color(0.9, 0.7, 0.2, 1) [node name="Tavern" type="StaticBody3D"] script = ExtResource("1") stats = ExtResource("2") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_tavern") [node name="Mesh" type="Node3D" parent="."] [node name="Model" parent="Mesh" instance=ExtResource("3")] transform = Transform3D(2.5, 0, 0, 0, 2.5, 0, 0, 0, 2.5, 0, -1.5, 0) [node name="Healthbar" type="Sprite3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0) billboard = 1 pixel_size = 0.015 [node name="SubViewport" type="SubViewport" parent="Healthbar"] transparent_bg = true size = Vector2i(204, 25) [node name="Border" type="ColorRect" parent="Healthbar/SubViewport"] offset_right = 204.0 offset_bottom = 25.0 color = Color(0.1, 0.1, 0.1, 1) [node name="HealthBar" type="ProgressBar" parent="Healthbar/SubViewport"] offset_left = 2.0 offset_top = 2.0 offset_right = 202.0 offset_bottom = 23.0 theme_override_styles/background = SubResource("StyleBoxFlat_health_bg") theme_override_styles/fill = SubResource("StyleBoxFlat_health_fill") max_value = 5000.0 value = 5000.0 show_percentage = false