extends Node func send(text: String) -> void: var msg: String = text.strip_edges() if msg == "": return var sender: String = Net.local_name var id: int = Net.local_id() if multiplayer.multiplayer_peer == null: EventBus.chat_message.emit(id, sender, msg) return _broadcast.rpc(id, sender, msg) @rpc("any_peer", "reliable", "call_local") func _broadcast(peer_id: int, sender: String, msg: String) -> void: EventBus.chat_message.emit(peer_id, sender, msg)