[gd_scene format=3 uid="uid://dy1icabu2ssbw"] [ext_resource type="Script" path="res://systems/ability_system.gd" id="ability_system"] [ext_resource type="Script" path="res://systems/aggro/aggro_decay.gd" id="aggro_decay"] [ext_resource type="Script" path="res://systems/aggro/aggro_events.gd" id="aggro_events"] [ext_resource type="Script" path="res://systems/aggro/aggro_system.gd" id="aggro_system"] [ext_resource type="Script" path="res://systems/aggro/aggro_tracker.gd" id="aggro_tracker"] [ext_resource type="Script" path="res://systems/attack_system.gd" id="attack_system"] [ext_resource type="Script" path="res://systems/cooldown_system.gd" id="cooldown_system"] [ext_resource type="Script" path="res://systems/damage_system.gd" id="damage_system"] [ext_resource type="Script" path="res://systems/health_system.gd" id="health_system"] [ext_resource type="Script" path="res://systems/heal_system.gd" id="heal_system"] [ext_resource type="Script" path="res://systems/role_system.gd" id="role_system"] [ext_resource type="Script" path="res://systems/targeting_system.gd" id="targeting_system"] [ext_resource type="Script" path="res://systems/portal_system.gd" id="portal_system"] [ext_resource type="Script" path="res://systems/aura_system.gd" id="aura_system"] [ext_resource type="Script" path="res://systems/buff_system.gd" id="buff_system"] [ext_resource type="Script" path="res://systems/debuff_system.gd" id="debuff_system"] [ext_resource type="Script" path="res://systems/element_system.gd" id="element_system"] [ext_resource type="Script" path="res://systems/hud_system.gd" id="hud_system"] [ext_resource type="Script" path="res://systems/nameplate_system.gd" id="nameplate_system"] [ext_resource type="Script" path="res://systems/ai_system.gd" id="ai_system"] [ext_resource type="Script" path="res://systems/respawn_system.gd" id="respawn_system"] [ext_resource type="Script" path="res://systems/shield_system.gd" id="shield_system"] [ext_resource type="Script" path="res://systems/spawn_system.gd" id="spawn_system"] [ext_resource type="PackedScene" path="res://scenes/hud/hud.tscn" id="hud"] [ext_resource type="PackedScene" uid="uid://cdnkbt1f0db7e" path="res://scenes/player/player.tscn" id="player"] [ext_resource type="Script" path="res://scenes/world/portal_spawner.gd" id="portal_spawner"] [ext_resource type="Resource" uid="uid://cgxtn7dfs40bh" path="res://scenes/player/role/tank/set.tres" id="tank_set"] [ext_resource type="Resource" uid="uid://beodknb6i1pm4" path="res://scenes/player/role/damage/set.tres" id="damage_set"] [ext_resource type="Resource" uid="uid://kcwuhnqy34mj" path="res://scenes/player/role/healer/set.tres" id="healer_set"] [sub_resource type="NavigationMesh" id="NavigationMesh_1"] vertices = PackedVector3Array(-49.5, 0.5, -49.5, -49.5, 0.5, 49.5, 49.5, 0.5, 49.5, 49.5, 0.5, -49.5) polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)] [sub_resource type="Gradient" id="Gradient_1"] colors = PackedColorArray(0.15, 0.35, 0.05, 1, 0.3, 0.55, 0.1, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_1"] frequency = 0.05 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1"] noise = SubResource("FastNoiseLite_1") color_ramp = SubResource("Gradient_1") seamless = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ground"] albedo_texture = SubResource("NoiseTexture2D_1") uv1_scale = Vector3(15, 15, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_1"] material = SubResource("StandardMaterial3D_ground") size = Vector2(100, 100) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tavern"] albedo_color = Color(0.45, 0.3, 0.15, 1) [sub_resource type="BoxMesh" id="BoxMesh_tavern"] material = SubResource("StandardMaterial3D_tavern") size = Vector3(5, 3, 5) [sub_resource type="BoxShape3D" id="BoxShape3D_tavern"] size = Vector3(5, 3, 5) [node name="World" type="Node3D"] [node name="Systems" type="Node" parent="."] [node name="HealthSystem" type="Node" parent="Systems"] script = ExtResource("health_system") [node name="DamageSystem" type="Node" parent="Systems"] script = ExtResource("damage_system") [node name="HealSystem" type="Node" parent="Systems"] script = ExtResource("heal_system") [node name="ShieldSystem" type="Node" parent="Systems"] script = ExtResource("shield_system") [node name="RoleSystem" type="Node" parent="Systems"] script = ExtResource("role_system") tank_set = ExtResource("tank_set") damage_set = ExtResource("damage_set") healer_set = ExtResource("healer_set") [node name="AbilitySystem" type="Node" parent="Systems"] script = ExtResource("ability_system") [node name="AttackSystem" type="Node" parent="Systems"] script = ExtResource("attack_system") [node name="CooldownSystem" type="Node" parent="Systems"] script = ExtResource("cooldown_system") [node name="TargetingSystem" type="Node" parent="Systems"] script = ExtResource("targeting_system") [node name="AggroSystem" type="Node" parent="Systems"] script = ExtResource("aggro_system") [node name="AggroTracker" type="Node" parent="Systems/AggroSystem"] script = ExtResource("aggro_tracker") [node name="AggroDecay" type="Node" parent="Systems/AggroSystem"] script = ExtResource("aggro_decay") [node name="AggroEvents" type="Node" parent="Systems/AggroSystem"] script = ExtResource("aggro_events") [node name="AISystem" type="Node" parent="Systems"] script = ExtResource("ai_system") [node name="RespawnSystem" type="Node" parent="Systems"] script = ExtResource("respawn_system") [node name="SpawnSystem" type="Node" parent="Systems"] script = ExtResource("spawn_system") [node name="PortalSystem" type="Node" parent="Systems"] script = ExtResource("portal_system") [node name="AuraSystem" type="Node" parent="Systems"] script = ExtResource("aura_system") [node name="BuffSystem" type="Node" parent="Systems"] script = ExtResource("buff_system") [node name="DebuffSystem" type="Node" parent="Systems"] script = ExtResource("debuff_system") [node name="ElementSystem" type="Node" parent="Systems"] script = ExtResource("element_system") [node name="HudSystem" type="Node" parent="Systems"] script = ExtResource("hud_system") [node name="NameplateSystem" type="Node" parent="Systems"] script = ExtResource("nameplate_system") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0027503967, 0.014227867, 0.023231506) navigation_mesh = SubResource("NavigationMesh_1") [node name="Boden" type="MeshInstance3D" parent="NavigationRegion3D"] mesh = SubResource("PlaneMesh_1") [node name="BodenCollision" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="BodenCollision"] shape = SubResource("WorldBoundaryShape3D_1") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707, 0.707, 0, -0.707, 0.707, 0, 10, 0) shadow_enabled = true [node name="Taverne" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="Mesh" type="MeshInstance3D" parent="Taverne"] mesh = SubResource("BoxMesh_tavern") [node name="CollisionShape3D" type="CollisionShape3D" parent="Taverne"] shape = SubResource("BoxShape3D_tavern") [node name="Player" parent="." instance=ExtResource("player")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -5) [node name="HUD" parent="." instance=ExtResource("hud")] [node name="PortalSpawner" type="Node" parent="."] script = ExtResource("portal_spawner")