extends Node func _ready() -> void: EventBus.entity_died.connect(_on_entity_died) func _on_entity_died(entity: Node) -> void: if entity.is_in_group("boss"): await get_tree().create_timer(2.0).timeout PlayerData.dungeon_cleared = true PlayerData.returning_from_dungeon = false PlayerData.clear_cache() EventBus.dungeon_cleared.emit() get_tree().change_scene_to_file("res://scenes/world/world.tscn")