extends Node const GCD_TIME := 0.5 const ICON_SIZE := 20 const FONT_SIZE := 14 const BORDER_WIDTH := 2 const MARGIN := 2 var ability_labels: Array[String] = ["1", "2", "3", "4", "P"] var effect_container: HBoxContainer = null var tavern_bar: ProgressBar = null var tavern_label: Label = null var wave_label: Label = null var level_label: Label = null var xp_bar: ProgressBar = null var xp_label: Label = null func _ready() -> void: EventBus.health_changed.connect(_on_health_changed) EventBus.shield_changed.connect(_on_shield_changed) EventBus.entity_died.connect(_on_entity_died) EventBus.player_respawned.connect(_on_player_respawned) EventBus.respawn_tick.connect(_on_respawn_tick) EventBus.role_changed.connect(_on_role_changed) EventBus.cooldown_tick.connect(_on_cooldown_tick) EventBus.effect_applied.connect(_on_effect_applied) EventBus.effect_expired.connect(_on_effect_expired) EventBus.tavern_damaged.connect(_on_tavern_damaged) EventBus.wave_started.connect(_on_wave_started) EventBus.wave_timer_tick.connect(_on_wave_timer_tick) EventBus.xp_gained.connect(_on_xp_gained) EventBus.level_up.connect(_on_level_up) _init_hud.call_deferred() func _init_hud() -> void: var hud: CanvasLayer = _get_hud() if not hud: return hud.get_node("RespawnTimer").visible = false effect_container = HBoxContainer.new() effect_container.name = "EffectContainer" effect_container.position = Vector2(10, 60) effect_container.add_theme_constant_override("separation", 3) hud.add_child(effect_container) _init_tavern_bar(hud) _init_xp_bar(hud) func _init_tavern_bar(hud: CanvasLayer) -> void: var container := VBoxContainer.new() container.name = "TavernContainer" container.anchor_left = 0.5 container.anchor_right = 0.5 container.offset_left = -150 container.offset_right = 150 container.offset_top = 10 container.add_theme_constant_override("separation", 2) wave_label = Label.new() wave_label.text = "Welle 1 — 60:00" wave_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER wave_label.add_theme_font_size_override("font_size", 18) container.add_child(wave_label) var title := Label.new() title.text = "Taverne" title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER title.add_theme_font_size_override("font_size", 14) container.add_child(title) tavern_bar = ProgressBar.new() tavern_bar.custom_minimum_size = Vector2(300, 22) tavern_bar.show_percentage = false var bg := StyleBoxFlat.new() bg.bg_color = Color(0.3, 0.1, 0.1, 1) var fill := StyleBoxFlat.new() fill.bg_color = Color(0.9, 0.7, 0.2, 1) tavern_bar.add_theme_stylebox_override("background", bg) tavern_bar.add_theme_stylebox_override("fill", fill) tavern_bar.max_value = 5000.0 tavern_bar.value = 5000.0 container.add_child(tavern_bar) tavern_label = Label.new() tavern_label.text = "5000/5000" tavern_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER tavern_label.anchor_left = 0.0 tavern_label.anchor_right = 1.0 tavern_bar.add_child(tavern_label) hud.add_child(container) func _on_tavern_damaged(current: float, max_val: float) -> void: if tavern_bar: tavern_bar.max_value = max_val tavern_bar.value = current if tavern_label: tavern_label.text = "%d/%d" % [current, max_val] func _init_xp_bar(hud: CanvasLayer) -> void: var container := VBoxContainer.new() container.name = "LevelContainer" container.anchor_left = 1.0 container.anchor_top = 1.0 container.anchor_right = 1.0 container.anchor_bottom = 1.0 container.offset_left = -260 container.offset_top = -80 container.offset_right = -10 container.offset_bottom = -10 container.add_theme_constant_override("separation", 2) level_label = Label.new() level_label.text = "Level 1" level_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT level_label.add_theme_font_size_override("font_size", 20) container.add_child(level_label) xp_bar = ProgressBar.new() xp_bar.custom_minimum_size = Vector2(250, 22) xp_bar.max_value = 1 xp_bar.value = 0 xp_bar.show_percentage = false var bg := StyleBoxFlat.new() bg.bg_color = Color(0.1, 0.2, 0.1, 1) var fill := StyleBoxFlat.new() fill.bg_color = Color(0.3, 0.9, 0.3, 1) xp_bar.add_theme_stylebox_override("background", bg) xp_bar.add_theme_stylebox_override("fill", fill) xp_label = Label.new() xp_label.text = "0/1" xp_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER xp_label.anchor_left = 0.0 xp_label.anchor_right = 1.0 xp_bar.add_child(xp_label) container.add_child(xp_bar) hud.add_child(container) _update_xp_ui() func _on_xp_gained(_player: Node, _amount: int) -> void: _update_xp_ui() func _on_level_up(_player: Node, _new_level: int) -> void: _update_xp_ui() func _update_xp_ui() -> void: if level_label: level_label.text = "Level %d" % PlayerData.level if xp_bar: xp_bar.max_value = PlayerData.xp_to_next xp_bar.value = PlayerData.xp if xp_label: xp_label.text = "%d/%d" % [PlayerData.xp, PlayerData.xp_to_next] func _on_wave_started(_wave_number: int) -> void: _update_wave_label() func _on_wave_timer_tick(_seconds_remaining: float) -> void: _update_wave_label() func _update_wave_label() -> void: if not wave_label: return var secs: int = int(max(0.0, GameState.wave_timer_remaining)) var mm: int = secs / 60 var ss: int = secs % 60 wave_label.text = "Welle %d — %02d:%02d" % [GameState.current_wave, mm, ss] func _on_health_changed(entity: Node, current: float, max_val: float) -> void: if entity != PlayerData: return var hud: CanvasLayer = _get_hud() if not hud: return var bar: ProgressBar = hud.get_node("HealthBar") bar.max_value = max_val bar.value = current hud.get_node("HealthBar/HealthLabel").text = "%d/%d" % [current, max_val] func _on_shield_changed(entity: Node, current: float, max_val: float) -> void: if entity != PlayerData: return var hud: CanvasLayer = _get_hud() if not hud: return var bar: ProgressBar = hud.get_node("ShieldBar") bar.max_value = max_val bar.value = current hud.get_node("ShieldBar/ShieldLabel").text = "%d/%d" % [current, max_val] func _on_entity_died(entity: Node) -> void: if entity != PlayerData: return var hud: CanvasLayer = _get_hud() if hud: hud.get_node("RespawnTimer").visible = true func _on_player_respawned(_player: Node) -> void: var hud: CanvasLayer = _get_hud() if hud: hud.get_node("RespawnTimer").visible = false func _on_respawn_tick(timer: float) -> void: var hud: CanvasLayer = _get_hud() if hud: hud.get_node("RespawnTimer").text = str(ceil(timer)) func _on_role_changed(_player: Node, role_type: int) -> void: var hud: CanvasLayer = _get_hud() if not hud: return var icon: Label = hud.get_node("AbilityBar/ClassIcon/Label") match role_type: 0: icon.text = "T" 1: icon.text = "D" 2: icon.text = "H" func _on_cooldown_tick(cooldowns: Array, max_cooldowns: Array, gcd_timer: float) -> void: var hud: CanvasLayer = _get_hud() if not hud: return var panels: Array = [ hud.get_node("AbilityBar/Ability1"), hud.get_node("AbilityBar/Ability2"), hud.get_node("AbilityBar/Ability3"), hud.get_node("AbilityBar/Ability4"), hud.get_node("AbilityBar/Ability5"), ] for i in range(min(panels.size(), cooldowns.size())): var panel: Panel = panels[i] var label: Label = panel.get_node("Label") var overlay: ColorRect = panel.get_node("CooldownOverlay") var cd: float = cooldowns[i] var gcd: float = gcd_timer if i != 2 and i != 4 else 0.0 var active_cd: float = max(cd, gcd) var max_cd: float = max_cooldowns[i] if max_cooldowns[i] > 0 else GCD_TIME if active_cd > 0: var ratio: float = clamp(active_cd / max_cd, 0.0, 1.0) overlay.visible = true overlay.anchor_bottom = ratio label.text = str(ceil(active_cd)) else: overlay.visible = false label.text = ability_labels[i] func _on_effect_applied(target: Node, effect: Effect) -> void: if target != PlayerData: return if effect_container: _add_icon(effect) func _on_effect_expired(target: Node, effect: Effect) -> void: if target != PlayerData: return if effect_container: _remove_icon(effect) func _add_icon(effect: Effect) -> void: var panel := PanelContainer.new() var style := StyleBoxFlat.new() match effect.type: Effect.Type.AURA: style.bg_color = Color(0.15, 0.15, 0.3, 1) style.border_color = Color(0.3, 0.5, 1.0, 1) Effect.Type.BUFF: style.bg_color = Color(0.15, 0.3, 0.15, 1) style.border_color = Color(0.3, 1.0, 0.3, 1) Effect.Type.DEBUFF: style.bg_color = Color(0.3, 0.15, 0.15, 1) style.border_color = Color(1.0, 0.3, 0.3, 1) style.set_border_width_all(BORDER_WIDTH) style.set_content_margin_all(MARGIN) panel.add_theme_stylebox_override("panel", style) var label := Label.new() label.text = effect.effect_name.left(1) label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER label.add_theme_font_size_override("font_size", FONT_SIZE) label.add_theme_color_override("font_color", Color.WHITE) label.custom_minimum_size = Vector2(ICON_SIZE, ICON_SIZE) panel.add_child(label) panel.custom_minimum_size = Vector2(ICON_SIZE + BORDER_WIDTH * 2, ICON_SIZE + BORDER_WIDTH * 2) panel.set_meta("effect_type", effect.type) panel.set_meta("effect_name", effect.effect_name) var insert_idx := 0 for child in effect_container.get_children(): if child.has_meta("effect_type") and child.get_meta("effect_type") <= effect.type: insert_idx += 1 else: break effect_container.add_child(panel) effect_container.move_child(panel, insert_idx) func _remove_icon(effect: Effect) -> void: for child in effect_container.get_children(): if child.has_meta("effect_type") and child.has_meta("effect_name"): if child.get_meta("effect_type") == effect.type and child.get_meta("effect_name") == effect.effect_name: child.queue_free() return func _get_hud() -> CanvasLayer: return get_tree().get_first_node_in_group("hud") as CanvasLayer