93 lines
3.5 KiB
GDScript
93 lines
3.5 KiB
GDScript
extends Node
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const OLLAMA_URL: String = "http://127.0.0.1:11434/api/generate"
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const DEFAULT_MODEL: String = "qwen2.5:0.5b"
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const REQUEST_TIMEOUT: float = 25.0
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var _http: HTTPRequest
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var _pending: Dictionary = {}
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var _pending_target: Node = null
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func _ready() -> void:
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_http = HTTPRequest.new()
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_http.timeout = REQUEST_TIMEOUT
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add_child(_http)
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_http.request_completed.connect(_on_response)
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func ask(npc: Node, player: Node, question: String) -> void:
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if not (multiplayer.is_server() or multiplayer.multiplayer_peer == null):
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request_ask.rpc_id(1, npc.get_path(), player.get_path(), question)
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return
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var profile: NpcProfile = npc.profile
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var system_prompt: String = "Du bist %s, eine NPC in einem mittelalterlichen Dorf. Lore: %s. Persönlichkeit: %s. Antworte knapp (max 2 Sätze) auf Deutsch und bleibe immer in deiner Rolle. Erfinde keine Fakten über die Welt." % [profile.display_name, profile.lore, profile.personality]
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var prompt: String = "Spieler: %s\n%s:" % [question, profile.display_name]
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_send_request(npc, player, system_prompt, prompt)
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@rpc("any_peer", "reliable")
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func request_ask(npc_path: NodePath, player_path: NodePath, question: String) -> void:
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var npc: Node = get_node_or_null(npc_path)
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var player: Node = get_node_or_null(player_path)
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if npc and player:
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ask(npc, player, question)
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func _send_request(npc: Node, player: Node, system_prompt: String, prompt: String) -> void:
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var body: Dictionary = {
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"model": DEFAULT_MODEL,
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"prompt": prompt,
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"system": system_prompt,
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"stream": false,
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"options": {"temperature": 0.7, "num_predict": 120}
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}
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var headers := PackedStringArray(["Content-Type: application/json"])
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var json := JSON.stringify(body)
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var token: int = randi()
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_pending[token] = {"npc": npc, "player": player}
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_pending_target = player
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var err := _http.request(OLLAMA_URL, headers, HTTPClient.METHOD_POST, json)
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if err != OK:
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_send_fallback(npc, player)
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func _on_response(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
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var entry_keys: Array = _pending.keys()
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if entry_keys.is_empty():
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return
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var token: int = entry_keys[0]
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var entry: Dictionary = _pending[token]
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_pending.erase(token)
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var npc: Node = entry.npc
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var player: Node = entry.player
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if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
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_send_fallback(npc, player)
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return
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var text: String = body.get_string_from_utf8()
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var data: Variant = JSON.parse_string(text)
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if typeof(data) != TYPE_DICTIONARY or not "response" in data:
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_send_fallback(npc, player)
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return
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var answer: String = (data.response as String).strip_edges()
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if answer == "":
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_send_fallback(npc, player)
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return
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_deliver(player, npc, answer)
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func _send_fallback(npc: Node, player: Node) -> void:
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if not is_instance_valid(npc):
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return
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var profile: NpcProfile = npc.profile
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_deliver(player, npc, profile.fallback_text)
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func _deliver(player: Node, npc: Node, text: String) -> void:
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if player == null or not is_instance_valid(player):
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return
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var auth: int = player.get_multiplayer_authority()
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_on_dialog_answer.rpc_id(auth, npc.get_path(), text)
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@rpc("authority", "reliable", "call_local")
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func _on_dialog_answer(npc_path: NodePath, text: String) -> void:
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var npc: Node = get_node_or_null(npc_path)
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if npc:
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EventBus.chat_message.emit(0, npc.profile.display_name if npc.has_method("get") else "NPC", text)
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for hud in get_tree().get_nodes_in_group("dialog_ui"):
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if hud.has_method("show_answer"):
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hud.show_answer(text)
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