Files
mmo/scenes/player/combat.gd
Marek Lenczewski 73af6abeb7 update
2026-04-02 19:30:44 +02:00

10 lines
260 B
GDScript

extends Node
@onready var player: CharacterBody3D = get_parent()
func _unhandled_input(event: InputEvent) -> void:
for i in range(5):
if event.is_action_pressed("ability_%s" % (i + 1)):
EventBus.ability_use_requested.emit(player, i)
return